#ifndef LEGOGAMESTATE_H #define LEGOGAMESTATE_H #include "decomp.h" #include "legobackgroundcolor.h" #include "legofullscreenmovie.h" #include "misc/legostorage.h" #include "mxtypes.h" #include "mxvariabletable.h" class LegoState; class MxVariable; class MxString; struct ColorStringStruct { const char* m_targetName; const char* m_colorName; }; namespace JukeboxScript { #ifdef COMPAT_MODE enum Script : int; #else enum Script; #endif } // namespace JukeboxScript // SIZE 0x430 class LegoGameState { public: enum Act { e_actNotFound = -1, e_act1, e_act2, e_act3 }; enum Area { e_undefined = 0, e_previousArea = 0, e_isle, e_infomain, e_infodoor, e_unk4, e_elevbott, e_elevride, e_elevride2, e_elevopen, e_seaview, e_observe, e_elevdown, e_regbook, e_infoscor, e_jetrace, e_jetrace2, e_jetraceExterior, e_unk17, e_carrace, e_carraceExterior, e_unk20, e_unk21, e_pizzeriaExterior, e_garageExterior = 25, e_garage, e_garadoor, e_unk28, e_hospitalExterior, e_hospital, e_unk31, e_policeExterior, e_unk33, e_police, e_polidoor, e_copterbuild, e_dunecarbuild, e_jetskibuild, e_racecarbuild, e_unk40, e_unk41, e_unk42, e_unk45 = 45, e_act2main, e_act3script, e_unk48, e_unk49, e_jukeboxw = 53, e_unk54, e_unk55, e_histbook, e_bike, e_dunecar, e_motocycle, e_copter, e_skateboard, e_ambulance, e_towtrack, e_jetski, e_unk66 = 66 }; // SIZE 0x0c struct Username { Username(); inline Username(Username& p_other) { Set(p_other); } inline void Set(Username& p_other) { memcpy(m_letters, p_other.m_letters, sizeof(m_letters)); } MxResult ReadWrite(LegoStorage* p_storage); Username& operator=(const Username& p_other); MxS16 m_letters[7]; // 0x00 }; // SIZE 0x2c struct ScoreItem { undefined2 m_unk0x00; // 0x00 MxU8 m_state[5][5]; // 0x02 Username m_name; // 0x1c undefined2 m_unk0x2a; // 0x2a }; // SIZE 0x372 struct History { History(); void WriteScoreHistory(); void FUN_1003ccf0(LegoFile&); inline ScoreItem* GetScore(MxS16 p_index) { return p_index >= m_count ? NULL : &m_scores[p_index]; } MxS16 m_count; // 0x00 ScoreItem m_scores[20]; // 0x02 undefined2 m_unk0x372; // 0x372 }; LegoGameState(); ~LegoGameState(); void SetActor(MxU8 p_actorId); void RemoveActor(); void ResetROI(); MxResult Save(MxULong); MxResult DeleteState(); MxResult Load(MxULong); void SerializePlayersInfo(MxS16 p_flags); MxResult AddPlayer(Username& p_player); void SwitchPlayer(MxS16 p_playerId); MxS16 FindPlayer(Username& p_player); void SerializeScoreHistory(MxS16 p_flags); void SetSavePath(char*); LegoState* GetState(const char* p_stateName); LegoState* CreateState(const char* p_stateName); void GetFileSavePath(MxString* p_outPath, MxU8 p_slotn); void StopArea(Area p_area); void SwitchArea(Area p_area); void Init(); inline MxU8 GetActorId() { return m_actorId; } inline Act GetCurrentAct() { return m_currentAct; } inline Act GetLoadedAct() { return m_loadedAct; } inline Area GetCurrentArea() { return m_currentArea; } inline Area GetPreviousArea() { return m_previousArea; } inline JukeboxScript::Script GetUnknown0x41c() { return m_unk0x41c; } inline Area GetUnknown0x42c() { return m_unk0x42c; } inline History* GetHistory() { return &m_history; } inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; } inline void SetCurrentArea(Area p_currentArea) { m_currentArea = p_currentArea; } inline void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; } inline void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } inline void SetUnknown0x41c(JukeboxScript::Script p_unk0x41c) { m_unk0x41c = p_unk0x41c; } inline void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; } inline Username* GetPlayersIndex(MxS32 p_index) { return &m_players[p_index]; } inline MxS16 GetPlayerCount() { return m_playerCount; } inline LegoBackgroundColor* GetBackgroundColor() { return m_backgroundColor; } void SetCurrentAct(Act p_currentAct); void FindLoadedAct(); private: void RegisterState(LegoState* p_state); MxResult WriteVariable(LegoStorage* p_storage, MxVariableTable* p_from, const char* p_variableName); MxResult WriteEndOfVariables(LegoStorage* p_storage); MxS32 ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to); void SetColors(); void SetROIHandlerFunction(); char* m_savePath; // 0x00 MxS16 m_stateCount; // 0x04 LegoState** m_stateArray; // 0x08 MxU8 m_actorId; // 0x0c Act m_currentAct; // 0x10 Act m_loadedAct; // 0x14 LegoBackgroundColor* m_backgroundColor; // 0x18 LegoBackgroundColor* m_tempBackgroundColor; // 0x1c LegoFullScreenMovie* m_fullScreenMovie; // 0x20 MxU16 m_unk0x24; // 0x24 // Member visibility needs to be refactored, since most members are accessed directly. public: MxS16 m_playerCount; // 0x26 Username m_players[9]; // 0x28 private: History m_history; // 0xa6 undefined2 m_unk0x41a; // 0x41a JukeboxScript::Script m_unk0x41c; // 0x41c MxBool m_isDirty; // 0x420 public: Area m_currentArea; // 0x424 Area m_previousArea; // 0x428 private: Area m_unk0x42c; // 0x42c }; MxBool ROIHandlerFunction(const char* p_input, char* p_output, MxU32 p_copyLen); // SYNTHETIC: LEGO1 0x1003c860 // LegoGameState::ScoreItem::ScoreItem #endif // LEGOGAMESTATE_H