#ifndef LEGOUTILS_H #define LEGOUTILS_H #include "extra.h" #include "misc/legostorage.h" #include "misc/legotexture.h" #include "mxstring.h" #include "mxtypes.h" #include "mxutilities.h" #include class MxAtomId; class LegoEntity; class LegoAnimPresenter; class LegoNamedTexture; void FUN_1003e050(LegoAnimPresenter* p_presenter); Extra::ActionType MatchActionString(const char*); void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender); void SetCameraControllerFromIsle(); void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut); void FUN_1003eda0(); MxBool RemoveFromCurrentWorld(MxAtomId& p_atomId, MxS32 p_id); void FUN_1003ef00(MxBool); void SetAppCursor(WPARAM p_wparam); MxBool FUN_1003ef60(); MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId); MxS32 UpdateLightPosition(MxS32 p_increase); void SetLightPosition(MxS32 p_index); LegoNamedTexture* ReadNamedTexture(LegoFile* p_file); void FUN_1003f540(LegoFile* p_file, const char* p_filename); void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_texture); // SYNTHETIC: LEGO1 0x10034b40 // LegoTexture::`scalar deleting destructor' #endif // LEGOUTILS_H