#ifndef MXREGION_H #define MXREGION_H #include "decomp.h" #include "mxcore.h" #include "mxrect32.h" #include "mxregionlist.h" // VTABLE: LEGO1 0x100dcae8 // SIZE 0x1c class MxRegion : public MxCore { public: MxRegion(); virtual ~MxRegion() override; virtual void Reset(); // vtable+0x14 virtual void VTable0x18(MxRect32& p_rect); // vtable+0x18 virtual MxBool VTable0x1c(MxRect32& p_rect); // vtable+0x1c virtual MxBool VTable0x20(); // vtable+0x20 inline MxRect32& GetRect() { return this->m_rect; } private: MxRegionList* m_list; // 0x08 MxRect32 m_rect; // 0x0c }; #endif // MXREGION_H