#ifndef ACT2BRICK_H #define ACT2BRICK_H #include "legopathactor.h" // VTABLE: LEGO1 0x100d9b60 // SIZE 0x194 class Act2Brick : public LegoPathActor { public: Act2Brick(); virtual ~Act2Brick() override; // vtable+0x0 virtual MxLong Notify(MxParam& p) override; // vtable+0x4 virtual MxResult Tickle() override; // vtable+0x08 // FUNCTION: LEGO1 0x1007a360 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f0438 return "Act2Brick"; } // FUNCTION: LEGO1 0x1007a370 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(Act2Brick::ClassName(), name) || LegoEntity::IsA(name); } }; #endif // ACT2BRICK_H