#ifndef SCORESTATE_H #define SCORESTATE_H #include "legostate.h" // VTABLE: LEGO1 0x100d53f8 // SIZE 0xc class ScoreState : public LegoState { public: // FUNCTION: LEGO1 0x1000de40 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f0084 return "ScoreState"; }; // FUNCTION: LEGO1 0x1000de50 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, ScoreState::ClassName()) || LegoState::IsA(name); }; virtual MxBool VTable0x14() override; // vtable+0x14 virtual MxBool SetFlag() override; // vtable+0x18 inline MxBool GetTutorialFlag() { return m_playCubeTutorial; } inline void SetTutorialFlag(MxBool p_playCubeTutorial) { m_playCubeTutorial = p_playCubeTutorial; } private: MxBool m_playCubeTutorial; }; #endif // SCORESTATE_H