#ifndef MXTHREAD_H #define MXTHREAD_H #include "compat.h" #include "mxsemaphore.h" #include "mxtypes.h" class MxCore; // VTABLE: LEGO1 0x100dc860 class MxThread { public: // Note: Comes before virtual destructor virtual MxResult Run(); MxResult Start(int p_stack, int p_flag); void Terminate(); void Sleep(MxS32 p_milliseconds); // Inferred, not in DLL inline MxBool IsRunning() { return m_running; } protected: MxThread(); public: virtual ~MxThread(); private: static unsigned ThreadProc(void* p_thread); MxULong m_hThread; MxU32 m_threadId; MxBool m_running; MxSemaphore m_semaphore; protected: MxCore* m_target; }; // VTABLE: LEGO1 0x100dc6d8 class MxTickleThread : public MxThread { public: MxTickleThread(MxCore* p_target, int p_frequencyMS); // Only inlined, no offset virtual ~MxTickleThread() {} MxResult Run() override; private: MxS32 m_frequencyMS; }; #endif // MXTHREAD_H