#include "legobuildingmanager.h" // GLOBAL: LEGO1 0x100f37cc int g_buildingManagerConfig = 1; // FUNCTION: LEGO1 0x1002f8b0 void LegoBuildingManager::configureLegoBuildingManager(int param_1) { g_buildingManagerConfig = param_1; } // FUNCTION: LEGO1 0x1002f8c0 LegoBuildingManager::LegoBuildingManager() { Init(); } // STUB: LEGO1 0x1002f960 LegoBuildingManager::~LegoBuildingManager() { // TODO } // STUB: LEGO1 0x1002f9d0 void LegoBuildingManager::Init() { // TODO }