#include "islepathactor.h" DECOMP_SIZE_ASSERT(IslePathActor, 0x160) // Probably in header // STUB: LEGO1 0x10002df0 void IslePathActor::VTable0xd0() { // TODO } // STUB: LEGO1 0x10002e00 void IslePathActor::VTable0xdc() { // TODO } // STUB: LEGO1 0x10002e70 void IslePathActor::VTable0xcc() { // TODO } // STUB: LEGO1 0x10002e80 void IslePathActor::VTable0xd4() { // TODO } // STUB: LEGO1 0x10002e90 void IslePathActor::VTable0xd8() { // TODO } // End header // FUNCTION: LEGO1 0x1001a200 IslePathActor::IslePathActor() { this->m_pLegoWorld = NULL; this->m_unk13c = 6.0; this->m_unk15c = 1.0; this->m_unk158 = 0; } // FUNCTION: LEGO1 0x1001a280 MxResult IslePathActor::Create(MxDSObject& p_dsObject) { return MxEntity::Create(p_dsObject); } // STUB: LEGO1 0x1001a350 void IslePathActor::VTable0xe0() { // TODO } // STUB: LEGO1 0x1001a3f0 void IslePathActor::VTable0xe4() { // TODO } // STUB: LEGO1 0x1001b2a0 void IslePathActor::VTable0xe8(MxU32 p_1, MxBool p_2, MxU8 p_3) { // TODO } // STUB: LEGO1 0x1001b5b0 void IslePathActor::VTable0xec() { // TODO }