#ifndef HOSPITALENTITY_H #define HOSPITALENTITY_H #include "buildingentity.h" // VTABLE: LEGO1 0x100d5068 // SIZE 0x68 class HospitalEntity : public BuildingEntity { public: // FUNCTION: LEGO1 0x1000ec40 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f0338 return "HospitalEntity"; } // FUNCTION: LEGO1 0x1000ec50 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, HospitalEntity::ClassName()) || BuildingEntity::IsA(name); } }; #endif // HOSPITALENTITY_H