#ifndef AMBULANCEMISSIONSTATE_H #define AMBULANCEMISSIONSTATE_H #include "legostate.h" // VTABLE: LEGO1 0x100d72a0 // SIZE 0x24 class AmbulanceMissionState : public LegoState { public: AmbulanceMissionState(); // FUNCTION: LEGO1 0x10037600 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f00e8 return "AmbulanceMissionState"; } // FUNCTION: LEGO1 0x10037610 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, AmbulanceMissionState::ClassName()) || LegoState::IsA(name); } inline MxU16 GetColor(MxU8 id) { switch (id) { case 1: return m_color1; case 2: return m_color2; case 3: return m_color3; case 4: return m_color4; case 5: return m_color5; default: return 0; } } protected: undefined m_unk8[0x12]; MxU16 m_color1; MxU16 m_color2; MxU16 m_color3; MxU16 m_color4; MxU16 m_color5; }; #endif // AMBULANCEMISSIONSTATE_H