#include "legoroi.h" #include "anim/legoanim.h" #include "geom/legobox.h" #include "geom/legosphere.h" #include "legolod.h" #include "misc/legocontainer.h" #include "misc/legostorage.h" #include #include DECOMP_SIZE_ASSERT(LegoROI, 0x108) DECOMP_SIZE_ASSERT(TimeROI, 0x10c) // SIZE 0x14 typedef struct { const char* m_name; int m_red; int m_green; int m_blue; int m_alpha; } ROIColorAlias; // GLOBAL: LEGO1 0x100dbe28 const double g_normalizeByteToFloat = 1.0 / 255; // GLOBAL: LEGO1 0x101011b0 ROIColorAlias g_roiColorAliases[22] = { {"lego black", 0x21, 0x21, 0x21, 0}, {"lego black f", 0x21, 0x21, 0x21, 0}, {"lego black flat", 0x21, 0x21, 0x21, 0}, {"lego blue", 0x00, 0x54, 0x8c, 0}, {"lego blue flat", 0x00, 0x54, 0x8c, 0}, {"lego brown", 0x4a, 0x23, 0x1a, 0}, {"lego brown flt", 0x4a, 0x23, 0x1a, 0}, {"lego brown flat", 0x4a, 0x23, 0x1a, 0}, {"lego drk grey", 0x40, 0x40, 0x40, 0}, {"lego drk grey flt", 0x40, 0x40, 0x40, 0}, {"lego dk grey flt", 0x40, 0x40, 0x40, 0}, {"lego green", 0x00, 0x78, 0x2d, 0}, {"lego green flat", 0x00, 0x78, 0x2d, 0}, {"lego lt grey", 0x82, 0x82, 0x82, 0}, {"lego lt grey flt", 0x82, 0x82, 0x82, 0}, {"lego lt grey fla", 0x82, 0x82, 0x82, 0}, {"lego red", 0xcb, 0x12, 0x20, 0}, {"lego red flat", 0xcb, 0x12, 0x20, 0}, {"lego white", 0xfa, 0xfa, 0xfa, 0}, {"lego white flat", 0xfa, 0xfa, 0xfa, 0}, {"lego yellow", 0xff, 0xb9, 0x00, 0}, {"lego yellow flat", 0xff, 0xb9, 0x00, 0}, }; // GLOBAL: LEGO1 0x10101368 int g_roiConfig = 100; // GLOBAL: LEGO1 0x10101370 const char* g_unk0x10101370[] = {"bike", "moto", NULL}; // GLOBAL: LEGO1 0x10101380 const char* g_unk0x10101380[] = {"bike", "moto", "haus", NULL}; // GLOBAL: LEGO1 0x10101390 const char* g_unk0x10101390[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "chtrbody", "chtrshld", NULL}; // GLOBAL: LEGO1 0x101013ac ROIHandler g_unk0x101013ac = NULL; // FUNCTION: LEGO1 0x100a81b0 void LegoROI::FUN_100a81b0(const LegoChar* p_error, const LegoChar* p_name) { } // FUNCTION: LEGO1 0x100a81c0 void LegoROI::configureLegoROI(int p_roiConfig) { g_roiConfig = p_roiConfig; } // FUNCTION: LEGO1 0x100a81d0 LegoROI::LegoROI(Tgl::Renderer* p_renderer) : ViewROI(p_renderer, NULL) { m_unk0xd4 = NULL; m_name = NULL; m_entity = NULL; } // FUNCTION: LEGO1 0x100a82d0 LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList) : ViewROI(p_renderer, p_lodList) { m_unk0xd4 = NULL; m_name = NULL; m_entity = NULL; } // FUNCTION: LEGO1 0x100a83c0 LegoROI::~LegoROI() { if (comp) { CompoundObject::iterator iterator; for (iterator = comp->begin(); !(iterator == comp->end()); ++iterator) { ROI* child = *iterator; delete child; } delete comp; comp = 0; } if (m_name) { delete[] m_name; } } // FUNCTION: LEGO1 0x100a84a0 LegoResult LegoROI::Read( OrientableROI* p_unk0xd4, Tgl::Renderer* p_renderer, ViewLODListManager* p_viewLODListManager, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage ) { LegoResult result = FAILURE; LegoU32 i, j; LegoU32 numLODs, surplusLODs; LegoROI* roi; LegoLOD* lod; LegoU32 length, roiLength; LegoChar *roiName, *textureName; LegoTextureInfo* textureInfo; ViewLODList* lodList; LegoU32 numROIs; LegoSphere sphere; LegoBox box; m_unk0xd4 = p_unk0xd4; if (p_storage->Read(&length, sizeof(length)) != SUCCESS) { goto done; } m_name = new LegoChar[length + 1]; if (p_storage->Read(m_name, length) != SUCCESS) { goto done; } m_name[length] = '\0'; strlwr(m_name); if (sphere.Read(p_storage) != SUCCESS) { goto done; } SET3(m_sphere.Center(), sphere.GetCenter()); m_sphere.Radius() = sphere.GetRadius(); m_world_bounding_sphere.Radius() = m_sphere.Radius(); if (box.Read(p_storage) != SUCCESS) { goto done; } SET3(m_unk0x80.Min(), box.GetMin()); SET3(m_unk0x80.Max(), box.GetMax()); if (p_storage->Read(&length, sizeof(length)) != SUCCESS) { goto done; } if (length != 0) { textureName = new LegoChar[length + 1]; if (p_storage->Read(textureName, length) != SUCCESS) { goto done; } textureName[length] = '\0'; strlwr(textureName); } else { textureName = NULL; } if (p_storage->Read(&m_unk0x100, sizeof(m_unk0x100)) != SUCCESS) { goto done; } if (m_unk0x100) { for (roiLength = strlen(m_name); roiLength; roiLength--) { if (m_name[roiLength - 1] < '0' || m_name[roiLength - 1] > '9') { break; } } roiName = new LegoChar[roiLength + 1]; memcpy(roiName, m_name, roiLength); roiName[roiLength] = '\0'; lodList = p_viewLODListManager->Lookup(roiName); delete[] roiName; if (lodList == NULL) { goto done; } } else { if (p_storage->Read(&numLODs, sizeof(numLODs)) != SUCCESS) { goto done; } if (!numLODs) { lodList = NULL; } else { const LegoChar* roiName = m_name; LegoU32 offset; if (p_storage->Read(&offset, sizeof(offset)) != SUCCESS) { goto done; } if (numLODs > g_roiConfig) { surplusLODs = numLODs - g_roiConfig; numLODs = g_roiConfig; } else { surplusLODs = 0; } if (g_roiConfig <= 2) { for (i = 0; g_unk0x10101380[i] != NULL; i++) { if (!strnicmp(m_name, g_unk0x10101380[i], 4)) { roiName = g_unk0x10101380[i]; break; } } } else { for (i = 0; g_unk0x10101370[i] != NULL; i++) { if (!strnicmp(m_name, g_unk0x10101370[i], 4)) { roiName = g_unk0x10101370[i]; break; } } } if ((lodList = p_viewLODListManager->Lookup(roiName))) { for (j = 0; g_unk0x10101390[j] != NULL; j++) { if (!strcmpi(g_unk0x10101390[j], roiName)) { break; } } if (g_unk0x10101390[j] != NULL) { while (lodList->Size()) { delete const_cast(lodList->PopBack()); } for (j = 0; j < numLODs; j++) { lod = new LegoLOD(p_renderer); if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) { goto done; } if (j == 0) { if (surplusLODs != 0 && lod->GetUnknown0x08Test8()) { numLODs++; } } lodList->PushBack(lod); } } } else { for (i = 0; i < numLODs; i++) { lod = new LegoLOD(p_renderer); if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) { goto done; } if (i == 0) { if (surplusLODs != 0 && lod->GetUnknown0x08Test8()) { numLODs++; } } if (i == 0 && (lodList = p_viewLODListManager->Create(roiName, numLODs)) == NULL) { goto done; } lodList->PushBack(lod); } } p_storage->SetPosition(offset); } } SetLODList(lodList); if (lodList != NULL) { lodList->Release(); } if (textureName != NULL) { if (!strnicmp(textureName, "t_", 2)) { textureInfo = p_textureContainer->Get(textureName + 2); if (textureInfo == NULL) { goto done; } FUN_100a9210(textureInfo); FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F); } else { LegoFloat red = 1.0F; LegoFloat green = 0.0F; LegoFloat blue = 1.0F; LegoFloat alpha = 0.0F; FUN_100a9bf0(textureName, red, green, blue, alpha); FUN_100a9170(red, green, blue, alpha); } } if (p_storage->Read(&numROIs, sizeof(numROIs)) != SUCCESS) { goto done; } if (numROIs > 0) { comp = new CompoundObject; } for (i = 0; i < numROIs; i++) { // Create and initialize a sub-component roi = new LegoROI(p_renderer); if (roi->Read(this, p_renderer, p_viewLODListManager, p_textureContainer, p_storage) != SUCCESS) { goto done; } // Add the new sub-component to this ROI's protected list comp->push_back(roi); } result = SUCCESS; done: return result; } // FUNCTION: LEGO1 0x100a8cb0 LegoResult LegoROI::FUN_100a8cb0(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix) { p_matrix.SetIdentity(); p_data->FUN_100a03c0(p_time, p_matrix); return SUCCESS; } // FUNCTION: LEGO1 0x100a8ce0 LegoROI* LegoROI::FUN_100a8ce0(const LegoChar* p_name, LegoROI* p_roi) { CompoundObject::iterator it; const LegoChar* name = p_roi->GetName(); if (name != NULL && *name != '\0' && !strcmpi(name, p_name)) { return p_roi; } CompoundObject* comp = p_roi->comp; if (comp != NULL) { for (it = comp->begin(); it != comp->end(); it++) { LegoROI* roi = (LegoROI*) *it; name = roi->GetName(); if (name != NULL && *name != '\0' && !strcmpi(name, p_name)) { return roi; } } for (it = comp->begin(); it != comp->end(); it++) { LegoROI* roi = FUN_100a8ce0(p_name, (LegoROI*) *it); if (roi != NULL) { return roi; } } } return NULL; } // FUNCTION: LEGO1 0x100a8da0 LegoResult LegoROI::FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi) { MxMatrix mat; LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData(); const LegoChar* name = data->GetName(); LegoROI* roi = FUN_100a8ce0(name, p_roi); if (roi == NULL) { roi = FUN_100a8ce0(name, this); } if (roi != NULL) { FUN_100a8cb0(data, p_time, mat); roi->m_local2world.Product(mat, p_matrix); roi->VTable0x1c(); LegoBool und = data->FUN_100a0990(p_time); roi->SetUnknown0x0c(und); for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) { FUN_100a8da0(p_node->GetChild(i), roi->m_local2world, p_time, roi); } } else { FUN_100a81b0("%s ROI Not found\n", name); } return SUCCESS; } // FUNCTION: LEGO1 0x100a90f0 LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time) { LegoTreeNode* root = p_anim->GetRoot(); MxMatrix mat; mat = m_local2world; mat.SetIdentity(); return FUN_100a8da0(root, mat, p_time, this); } // FUNCTION: LEGO1 0x100a9170 LegoResult LegoROI::FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha) { LegoResult result = SUCCESS; CompoundObject::iterator it; int lodCount = GetLODCount(); for (LegoU32 i = 0; i < lodCount; i++) { LegoLOD* lod = (LegoLOD*) GetLOD(i); if (lod->FUN_100aacb0(p_red, p_green, p_blue, p_alpha) != SUCCESS) { result = FAILURE; } } if (comp != NULL) { for (it = comp->begin(); it != comp->end(); it++) { if (((LegoROI*) *it)->FUN_100a9170(p_red, p_green, p_blue, p_alpha) != SUCCESS) { result = FAILURE; } } } return result; } // FUNCTION: LEGO1 0x100a9210 LegoResult LegoROI::FUN_100a9210(LegoTextureInfo* p_textureInfo) { LegoResult result = SUCCESS; CompoundObject::iterator it; int lodCount = GetLODCount(); for (LegoU32 i = 0; i < lodCount; i++) { LegoLOD* lod = (LegoLOD*) GetLOD(i); if (lod->FUN_100aad00(p_textureInfo) != SUCCESS) { result = FAILURE; } } if (comp != NULL) { for (it = comp->begin(); it != comp->end(); it++) { if (((LegoROI*) *it)->FUN_100a9210(p_textureInfo) != SUCCESS) { result = FAILURE; } } } return result; } // FUNCTION: LEGO1 0x100a9a50 TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time) : LegoROI(p_renderer, p_lodList) { m_time = p_time; } // FUNCTION: LEGO1 0x100a9bf0 LegoBool LegoROI::FUN_100a9bf0(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha) { // TODO if (p_param == NULL) { return FALSE; } if (g_unk0x101013ac) { char buf[32]; if (g_unk0x101013ac(p_param, buf, 32)) { p_param = buf; } } return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_alpha); } // FUNCTION: LEGO1 0x100a9c50 LegoBool LegoROI::ColorAliasLookup(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha) { // TODO: this seems awfully hacky for these devs. is there a dynamic way // to represent `the end of this array` that would improve this? unsigned int i = 0; do { if (strcmpi(g_roiColorAliases[i].m_name, p_param) == 0) { p_red = g_roiColorAliases[i].m_red * g_normalizeByteToFloat; p_green = g_roiColorAliases[i].m_green * g_normalizeByteToFloat; p_blue = g_roiColorAliases[i].m_blue * g_normalizeByteToFloat; p_alpha = g_roiColorAliases[i].m_alpha * g_normalizeByteToFloat; return TRUE; } i++; } while ((int*) &g_roiColorAliases[i] < &g_roiConfig); return FALSE; } // STUB: LEGO1 0x100a9cf0 LegoBool LegoROI::FUN_100a9cf0(const LegoChar* p_param, unsigned char* paletteEntries, LegoU32 p_numEntries) { // TODO return FALSE; } // FUNCTION: LEGO1 0x100a9d30 void LegoROI::FUN_100a9d30(ROIHandler p_func) { g_unk0x101013ac = p_func; } // FUNCTION: LEGO1 0x100a9e10 void LegoROI::SetDisplayBB(int p_displayBB) { // Intentionally empty function } // FUNCTION: LEGO1 0x100aa340 float LegoROI::IntrinsicImportance() const { return .5; } // STUB: LEGO1 0x100aa350 void LegoROI::UpdateWorldBoundingVolumes() { // TODO }