#ifndef ISLE_H #define ISLE_H #include "legoinc.h" #include "define.h" #include "legoomni.h" #include "mxresult.h" #include "mxvideoparam.h" class Isle { public: Isle(); ~Isle(); void Close(); BOOL ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize); int ReadRegBool(LPCSTR name, BOOL *out); int ReadRegInt(LPCSTR name, int *out); MxResult SetupWindow(HINSTANCE hInstance); void Tick(BOOL sleepIfNotNextFrame); BOOL SetupLegoOmni(); void LoadConfig(); void SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers, BOOL using8bit, BOOL m_using16bit, BOOL param_6, BOOL param_7, BOOL wideViewAngle, char *deviceId); void SetupCursor(WPARAM wParam); // private: // 0 LPSTR m_hdPath; LPSTR m_cdPath; LPSTR m_deviceId; LPSTR m_savePath; // 10 BOOL m_fullScreen; BOOL m_flipSurfaces; BOOL m_backBuffersInVram; BOOL m_using8bit; // 20 BOOL m_using16bit; int m_unk24; BOOL m_use3dSound; BOOL m_useMusic; // 30 BOOL m_useJoystick; int m_joystickIndex; BOOL m_wideViewAngle; int m_islandQuality; // 40 int m_islandTexture; int m_gameStarted; long m_frameDelta; // 4c MxVideoParam m_videoParam; // 70 BOOL m_windowActive; HWND m_windowHandle; BOOL m_drawCursor; HCURSOR m_cursorArrow; // 80 HCURSOR m_cursorBusy; HCURSOR m_cursorNo; HCURSOR m_cursorCurrent; }; // OFFSET: ISLE 0x401c40 inline void MxDSObject::SetAtomId(MxAtomId p_atomId) { this->m_atomId = p_atomId; } // OFFSET: ISLE 0x402c20 inline void Isle::Tick(BOOL sleepIfNotNextFrame) { if (this->m_windowActive) { if (!Lego()) return; if (!TickleManager()) return; if (!Timer()) return; long currentTime = Timer()->GetRealTime(); if (currentTime < g_lastFrameTime) { g_lastFrameTime = -this->m_frameDelta; } if (this->m_frameDelta + g_lastFrameTime < currentTime) { if (!Lego()->vtable40()) { TickleManager()->Tickle(); } g_lastFrameTime = currentTime; if (g_startupDelay == 0) { return; } g_startupDelay--; if (g_startupDelay != 0) { return; } LegoOmni::GetInstance()->CreateBackgroundAudio(); BackgroundAudioManager()->Enable(this->m_useMusic); MxStreamController *stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", 0); MxDSAction ds; if (!stream) { stream = Streamer()->Open("\\lego\\scripts\\nocd", 0); if (!stream) { return; } ds.SetAtomId(stream->atom); ds.SetUnknown24(-1); ds.SetUnknown1c(0); VideoManager()->EnableFullScreenMovie(TRUE, TRUE); if (Start(&ds) != SUCCESS) { return; } } else { ds.SetAtomId(stream->atom); ds.SetUnknown24(-1); ds.SetUnknown1c(0); if (Start(&ds) != SUCCESS) { return; } this->m_gameStarted = 1; } return; } if (sleepIfNotNextFrame == 0) return; } Sleep(0); } #endif // ISLE_H