#ifndef HELICOPTER_H #define HELICOPTER_H #include "islepathactor.h" #include "realtime/matrix.h" class HelicopterState; // VTABLE: LEGO1 0x100d40f8 // SIZE 0x230 class Helicopter : public IslePathActor { public: Helicopter(); ~Helicopter() override; // vtable+0x00 // FUNCTION: LEGO1 0x10003070 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0130 return "Helicopter"; } // FUNCTION: LEGO1 0x10003080 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Helicopter::ClassName()) || IslePathActor::IsA(p_name); } MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 void VTable0x70(float p_float) override; // vtable+0x70 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 MxU32 VTable0xcc() override; // vtable+0xcc MxU32 VTable0xd4(LegoControlManagerEvent& p_param) override; // vtable+0xd4 MxU32 VTable0xd8(LegoEndAnimNotificationParam& p_param) override; // vtable+0xd8 void VTable0xe4() override; // vtable+0xe4 // SYNTHETIC: LEGO1 0x10003210 // Helicopter::`scalar deleting destructor' void CreateState(); protected: MxMatrix m_unk0x160; // 0x160 MxMatrix m_unk0x1a8; // 0x1a8 float m_unk0x1f0; // 0x1f0 UnknownMx4DPointFloat m_unk0x1f4; // 0x1f4 HelicopterState* m_state; // 0x228 MxAtomId m_script; // 0x22c }; #endif // HELICOPTER_H