#ifndef MXTRANSITIONMANAGER_H #define MXTRANSITIONMANAGER_H #include "mxcore.h" #include "mxvideopresenter.h" #include "legoomni.h" // VTABLE 0x100d7ea0 class MxTransitionManager : public MxCore { public: MxTransitionManager(); virtual ~MxTransitionManager() override; // vtable+0x0 __declspec(dllexport) void SetWaitIndicator(MxVideoPresenter *videoPresenter); virtual MxResult Tickle(); // vtable+0x8 // OFFSET: LEGO1 0x1004b950 inline virtual const char *ClassName() const override // vtable+0x0c { return "MxTransitionManager"; } // OFFSET: LEGO1 0x1004b960 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, MxTransitionManager::ClassName()) || MxCore::IsA(name); } virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14 enum TransitionType { NOT_TRANSITIONING, NO_ANIMATION, DISSOLVE, PIXELATION, SCREEN_WIPE, WINDOWS, BROKEN // Unknown what this is supposed to be, it locks the game up }; MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim); private: void EndTransition(MxBool p_notifyWorld); void Transition_Dissolve(); void Transition_Wipe(); void SubmitCopyRect(DDSURFACEDESC &); void SetupCopyRect(DDSURFACEDESC &); MxVideoPresenter *m_waitIndicator; RECT m_copyRect; void *m_copyBuffer; flag_bitfield m_copyFlags; undefined4 m_unk24; flag_bitfield m_unk28; TransitionType m_transitionType; LPDIRECTDRAWSURFACE m_ddSurface; MxU16 m_animationTimer; MxU16 m_columnOrder[640]; // 0x36 MxU16 m_randomShift[480]; // 0x536 MxULong m_systemTime; // 0x8f8 MxS32 m_animationSpeed; // 0x8fc }; #endif // MXTRANSITIONMANAGER_H