#include "helicopter.h" #include "act1state.h" #include "act3.h" #include "act3_actions.h" #include "isle.h" #include "isle_actions.h" #include "jukebox.h" #include "jukebox_actions.h" #include "legoanimationmanager.h" #include "legocontrolmanager.h" #include "legogamestate.h" #include "legoomni.h" #include "legoutils.h" #include "legoworld.h" #include "misc.h" #include "mxtransitionmanager.h" DECOMP_SIZE_ASSERT(Helicopter, 0x230) DECOMP_SIZE_ASSERT(Mx3DPointFloat, 0x14) DECOMP_SIZE_ASSERT(Mx4DPointFloat, 0x18) DECOMP_SIZE_ASSERT(MxMatrix, 0x48) // FUNCTION: LEGO1 0x10001e60 Helicopter::Helicopter() { m_unk0x13c = 60; } // FUNCTION: LEGO1 0x10003230 Helicopter::~Helicopter() { ControlManager()->Unregister(this); IslePathActor::Destroy(TRUE); } // FUNCTION: LEGO1 0x100032c0 MxResult Helicopter::Create(MxDSAction& p_dsAction) { MxResult result = IslePathActor::Create(p_dsAction); LegoWorld* world = CurrentWorld(); SetWorld(world); if (world->IsA("Act3")) { ((Act3*) GetWorld())->SetUnkown420c(this); } world = GetWorld(); if (world) { world->Add(this); } GetState(); return result; } // FUNCTION: LEGO1 0x10003320 void Helicopter::GetState() { m_state = (HelicopterState*) GameState()->GetState("HelicopterState"); if (!m_state) { m_state = (HelicopterState*) GameState()->CreateState("HelicopterState"); } } // FUNCTION: LEGO1 0x10003360 void Helicopter::VTable0xe4() { if (GameState()->GetCurrentAct() == LegoGameState::e_act1) { VTable0xe8(LegoGameState::e_unk40, TRUE, 7); } IslePathActor::VTable0xe4(); if (GameState()->GetCurrentAct() == LegoGameState::e_act1) { GameState()->SetCurrentArea(LegoGameState::e_copter); if (CurrentActor()) { if (CurrentActor()->IsA("IslePathActor")) { ((IslePathActor*) CurrentActor())->VTable0xe8(LegoGameState::e_unk55, TRUE, 7); } } } m_state->SetUnknown8(0); RemoveFromCurrentWorld(m_script, IsleScript::c_HelicopterDashboard_Bitmap); RemoveFromCurrentWorld(m_script, IsleScript::c_HelicopterArms_Ctl); RemoveFromCurrentWorld(m_script, IsleScript::c_Helicopter_TakeOff_Ctl); RemoveFromCurrentWorld(m_script, IsleScript::c_Helicopter_Land_Ctl); RemoveFromCurrentWorld(m_script, Act3Script::c_Helicopter_Pizza_Ctl); RemoveFromCurrentWorld(m_script, Act3Script::c_Helicopter_Donut_Ctl); RemoveFromCurrentWorld(m_script, Act3Script::c_Helicopter_Info_Ctl); RemoveFromCurrentWorld(m_script, 0x1d); RemoveFromCurrentWorld(m_script, 0x1e); RemoveFromCurrentWorld(m_script, 0x1f); AnimationManager()->FUN_1005f6d0(TRUE); ControlManager()->Unregister(this); } // FUNCTION: LEGO1 0x10003480 MxU32 Helicopter::VTable0xcc() { if (!FUN_1003ef60()) { return 1; } if (!m_world) { m_world = CurrentWorld(); } AnimationManager()->FUN_1005f6d0(FALSE); if (CurrentActor()) { if (CurrentActor()->GetActorId() != GameState()->GetActorId()) { CurrentActor()->VTable0xe4(); } } switch (GameState()->GetCurrentAct()) { case LegoGameState::e_act1: m_script = *g_isleScript; AnimationManager()->FUN_10064670(FALSE); VTable0xe8(LegoGameState::e_unk41, TRUE, 7); ((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter); FUN_10015820(TRUE, 0); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE); SetUnknownDC(4); PlayMusic(JukeboxScript::c_Jail_Music); break; case LegoGameState::e_act2: m_script = *g_act2mainScript; break; case LegoGameState::e_act3: m_script = *g_act3Script; break; } VTable0xe0(); InvokeAction(Extra::ActionType::e_start, m_script, 0x15, NULL); GetCurrentAction().SetObjectId(-1); ControlManager()->Register(this); return 1; } // FUNCTION: LEGO1 0x100035e0 MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param) { MxU32 ret = 0; MxAtomId script; switch (GameState()->GetCurrentAct()) { case LegoGameState::e_act1: script = *g_isleScript; break; case LegoGameState::e_act2: script = *g_act2mainScript; break; case LegoGameState::e_act3: script = *g_act3Script; break; } if (p_param.GetUnknown0x28() == 1) { switch (p_param.GetClickedObjectId()) { case IsleScript::c_HelicopterArms_Ctl: if (*g_act3Script == script) { ((Act3*) CurrentWorld())->SetUnkown4270(2); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); } else if (m_state->GetUnkown8() != 0) { break; } VTable0xe4(); GameState()->SetCurrentArea(LegoGameState::e_unk66); ret = 1; break; case IsleScript::c_Helicopter_TakeOff_Ctl: { if (*g_act3Script == script) { break; } Act1State* state = (Act1State*) GameState()->GetState("Act1State"); if (m_state->GetUnkown8() == 0) { state->SetUnknown18(4); m_state->SetUnknown8(1); m_world->FUN_1001fc80(this); InvokeAction(Extra::ActionType::e_start, script, 0x20, NULL); SetUnknownDC(0); } ret = 1; break; } case IsleScript::c_Helicopter_Land_Ctl: if (*g_act3Script == script) { break; } if (m_state->GetUnkown8() == 2) { m_state->SetUnknown8(3); m_world->FUN_1001fc80(this); InvokeAction(Extra::ActionType::e_start, script, 0x21, NULL); SetUnknownDC(4); } ret = 1; break; case Act3Script::c_Helicopter_Pizza_Ctl: if (*g_act3Script != script) { break; } ret = 1; /* fall through */ case Act3Script::c_Helicopter_Donut_Ctl: if (*g_act3Script != script) { break; } if (m_world && m_world->GetCamera()) { Mx3DPointFloat loc, dir, lookat; loc = m_world->GetCamera()->GetWorldLocation(); dir = m_world->GetCamera()->GetWorldDirection(); lookat = dir; float scale = 3; lookat.Mul(scale); lookat.Add(&loc); Mx3DPointFloat v68, v7c, v90(0, 1, 0), va4; v68 = m_world->GetCamera()->GetWorldUp(); va4.EqualsCross(v68, dir); v7c.EqualsCross(va4, v90); if (ret) { if (((Act3*) m_world)->FUN_100727e0(m_controller, loc, dir, v7c)) { break; } else if (((Act3*) m_world)->FUN_10072980(m_controller, loc, dir, v7c)) { break; } } } ret = 1; break; /* case Act3Script::c_Helicopter_Info_Ctl: */ case IsleScript::c_Helicopter_Info_Ctl: if (GameState()->GetCurrentAct() == LegoGameState::e_act1) { ((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); VTable0xe4(); } ret = 1; break; case 0x1d: ret = 1; break; } } return ret; } // FUNCTION: LEGO1 0x10003c20 MxU32 Helicopter::VTable0xd8(MxType18NotificationParam& p_param) { MxU32 ret = 0; switch (m_state->GetUnkown8()) { case 1: { if (GameState()->GetCurrentAct() == LegoGameState::e_act1) { ((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(4); VTable0xe8(LegoGameState::e_unk42, TRUE, 7); } else { VTable0xe8(LegoGameState::e_unk49, TRUE, 7); } m_state->SetUnknown8(2); MxMatrix matrix; matrix.SetIdentity(); float s = sin(0.5235987901687622); // PI / 6, 30 deg float c = cos(0.5235987901687622); // PI / 6, 30 deg float matrixCopy[4][4]; memcpy(matrixCopy, matrix.GetData(), sizeof(matrixCopy)); for (MxS32 i = 0; i < 4; i++) { matrix.GetData()[i][1] = matrixCopy[i][1] * c - matrixCopy[i][2] * s; matrix.GetData()[i][2] = matrixCopy[i][2] * c + matrixCopy[i][1] * s; } Vector3 at(matrix[3]), dir(matrix[2]), up(matrix[1]); m_world->GetCamera()->SetWorldTransform(at, dir, up); FUN_10010c30(); ret = 1; break; } case 3: { MxMatrix matrix; matrix.SetIdentity(); Vector3 at(matrix[3]), dir(matrix[2]), up(matrix[1]); at[1] = 1.25; m_world->GetCamera()->SetWorldTransform(at, dir, up); if (GameState()->GetCurrentAct() == LegoGameState::e_act1) { ((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(0); VTable0xe8(LegoGameState::e_unk41, TRUE, 7); } else { VTable0xe8(LegoGameState::e_unk48, TRUE, 7); } m_state->SetUnknown8(0); ret = 1; break; } } return ret; } // FUNCTION: LEGO1 0x10003e90 void Helicopter::VTable0x74(Matrix4& p_transform) { if (m_userNavFlag) { m_roi->FUN_100a46b0(p_transform); FUN_10010c30(); } else { m_roi->FUN_100a58f0(p_transform); m_roi->VTable0x14(); if (m_cameraFlag) { FUN_10010c30(); } } } // FUNCTION: LEGO1 0x10003ee0 void Helicopter::VTable0x70(float p_float) { MxU32 state = m_state->GetUnkown8(); switch (state) { default: LegoPathActor::VTable0x70(p_float); return; case 4: case 5: float f = m_unk0x1f0 - p_float + 3000; if (f >= 0) { float f2 = f / 3000 + 1; if (f2 < 0) { f2 = 0; } if (1.0f < f2) { f2 = 1.0f; } Vector3 v(m_unk0x160[3]); MxMatrix mat; Vector3 v2(m_unk0x1a8[3]); float* loc = m_unk0x1a8[3]; mat.SetIdentity(); float fa[4]; Vector4 v3(fa); if (m_unk0x1f4.FUN_100040a0(v3, f2) == SUCCESS) { mat.FromQuaternion(v3); } v2.SetVector(loc); v2.Sub(&v); v2.Mul(f2); v2.Add(&v); m_world->GetCamera()->FUN_100123e0(mat, 0); } else { if (state == 4) { ((Act3*) m_world)->FUN_10073400(); } else { ((Act3*) m_world)->FUN_10073430(); } m_unk0xdc = 4; } } }