#include "ambulance.h" #include "decomp.h" #include "isle.h" #include "isle_actions.h" #include "legoanimationmanager.h" #include "legocontrolmanager.h" #include "legogamestate.h" #include "legoutils.h" #include "legovariables.h" #include "legoworld.h" #include "misc.h" #include "mxactionnotificationparam.h" #include "mxbackgroundaudiomanager.h" #include "mxmisc.h" #include "mxticklemanager.h" #include "mxtimer.h" #include "mxtransitionmanager.h" #include "mxvariabletable.h" #include "scripts.h" DECOMP_SIZE_ASSERT(Ambulance, 0x184) DECOMP_SIZE_ASSERT(AmbulanceMissionState, 0x24) // FUNCTION: LEGO1 0x10035ee0 // FUNCTION: BETA10 0x10022820 Ambulance::Ambulance() { m_maxLinearVel = 40.0; m_state = NULL; m_unk0x168 = 0; m_unk0x16a = -1; m_unk0x16c = 0; m_unk0x16e = 0; m_unk0x170 = 0; m_lastAction = IsleScript::c_noneIsle; m_unk0x172 = 0; m_lastAnimation = IsleScript::c_noneIsle; m_unk0x17c = 1.0; } // FUNCTION: LEGO1 0x10035f90 void Ambulance::Destroy(MxBool p_fromDestructor) { } // FUNCTION: LEGO1 0x10036150 // FUNCTION: BETA10 0x100228fe Ambulance::~Ambulance() { ControlManager()->Unregister(this); TickleManager()->UnregisterClient(this); } // FUNCTION: LEGO1 0x100361d0 // FUNCTION: BETA10 0x10022993 MxResult Ambulance::Create(MxDSAction& p_dsAction) { MxResult result = IslePathActor::Create(p_dsAction); if (result == SUCCESS) { m_world = CurrentWorld(); if (m_world) { m_world->Add(this); } m_state = (AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState"); if (!m_state) { m_state = new AmbulanceMissionState(); m_state->m_unk0x08 = 0; GameState()->RegisterState(m_state); } } VariableTable()->SetVariable(g_varAMBULFUEL, "1.0"); m_unk0x17c = 1.0; m_time = Timer()->GetTime(); return result; } // STUB: LEGO1 0x10036300 void Ambulance::VTable0x70(float p_float) { // TODO IslePathActor::VTable0x70(p_float); } // FUNCTION: LEGO1 0x100363f0 // FUNCTION: BETA10 0x10022b2a void Ambulance::CreateState() { LegoGameState* gameState = GameState(); AmbulanceMissionState* state = (AmbulanceMissionState*) gameState->GetState("AmbulanceMissionState"); if (state == NULL) { state = (AmbulanceMissionState*) gameState->CreateState("AmbulanceMissionState"); } m_state = state; } // FUNCTION: LEGO1 0x10036420 // FUNCTION: BETA10 0x10022b84 MxLong Ambulance::Notify(MxParam& p_param) { MxLong result = 0; switch (((MxNotificationParam&) p_param).GetType()) { case c_notificationType0: result = HandleNotification0(); break; case c_notificationEndAction: result = HandleEndAction((MxEndActionNotificationParam&) p_param); break; case c_notificationButtonDown: result = HandleButtonDown((LegoControlManagerEvent&) p_param); break; case c_notificationClick: result = HandleClick(); break; case c_notificationControl: result = HandleControl((LegoControlManagerEvent&) p_param); break; case c_notificationType19: result = HandleNotification19((MxType19NotificationParam&) p_param); break; } return result; } // FUNCTION: LEGO1 0x100364d0 // FUNCTION: BETA10 0x10022cc2 MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param) { if (p_param.GetAction() != NULL) { IsleScript::Script objectId = (IsleScript::Script) p_param.GetAction()->GetObjectId(); if (m_lastAnimation == objectId) { m_lastAnimation = IsleScript::c_noneIsle; } if (m_lastAction == objectId) { if (m_lastAnimation == IsleScript::c_noneIsle) { BackgroundAudioManager()->RaiseVolume(); } m_lastAction = IsleScript::c_noneIsle; } else if (objectId == IsleScript::c_hho027en_RunAnim) { m_state->m_unk0x08 = 1; CurrentWorld()->PlaceActor(UserActor()); HandleClick(); m_unk0x172 = 0; TickleManager()->RegisterClient(this, 40000); } else if (objectId == IsleScript::c_hpz047pe_RunAnim || objectId == IsleScript::c_hpz048pe_RunAnim || objectId == IsleScript::c_hpz049bd_RunAnim || objectId == IsleScript::c_hpz053pa_RunAnim) { if (m_unk0x170 == 3) { PlayAnimation(IsleScript::c_hpz055pa_RunAnim); m_unk0x170 = 0; } else { PlayAnimation(IsleScript::c_hpz053pa_RunAnim); } } else if (objectId == IsleScript::c_hpz050bd_RunAnim || objectId == IsleScript::c_hpz052ma_RunAnim) { if (m_unk0x170 == 3) { PlayAnimation(IsleScript::c_hpz057ma_RunAnim); m_unk0x170 = 0; } else { PlayAnimation(IsleScript::c_hpz052ma_RunAnim); } } else if (objectId == IsleScript::c_hpz055pa_RunAnim || objectId == IsleScript::c_hpz057ma_RunAnim) { CurrentWorld()->PlaceActor(UserActor()); HandleClick(); SpawnPlayer(LegoGameState::e_pizzeriaExterior, TRUE, 0); m_unk0x172 = 0; TickleManager()->RegisterClient(this, 40000); if (m_unk0x16c != 0) { StopActions(); } } else if (objectId == IsleScript::c_hps116bd_RunAnim || objectId == IsleScript::c_hps118re_RunAnim) { if (objectId == IsleScript::c_hps116bd_RunAnim && m_unk0x170 != 3) { PlayAction(IsleScript::c_Avo923In_PlayWav); } if (m_unk0x170 == 3) { PlayAnimation(IsleScript::c_hps117bd_RunAnim); m_unk0x170 = 0; } else { PlayAnimation(IsleScript::c_hps118re_RunAnim); } } else if (objectId == IsleScript::c_hps117bd_RunAnim) { CurrentWorld()->PlaceActor(UserActor()); HandleClick(); SpawnPlayer(LegoGameState::e_unk33, TRUE, 0); m_unk0x172 = 0; TickleManager()->RegisterClient(this, 40000); if (m_unk0x16e != 0) { StopActions(); } } else if (objectId == IsleScript::c_hho142cl_RunAnim || objectId == IsleScript::c_hho143cl_RunAnim || objectId == IsleScript::c_hho144cl_RunAnim) { FUN_10037250(); } } return 1; } // STUB: LEGO1 0x100367c0 MxLong Ambulance::HandleButtonDown(LegoControlManagerEvent& p_param) { // TODO return 0; } // STUB: LEGO1 0x10036860 MxLong Ambulance::HandleNotification19(MxType19NotificationParam& p_param) { // TODO return 0; } // FUNCTION: LEGO1 0x10036ce0 // FUNCTION: BETA10 0x10023506 MxLong Ambulance::HandleClick() { if (((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 != 10) { return 1; } if (m_state->m_unk0x08 == 2) { return 1; } FUN_10015820(TRUE, 0); ((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_ambulance); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); if (UserActor()->GetActorId() != GameState()->GetActorId()) { ((IslePathActor*) UserActor())->Exit(); } m_time = Timer()->GetTime(); m_unk0x16a = UserActor()->GetActorId(); Enter(); InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_AmbulanceDashboard, NULL); ControlManager()->Register(this); if (m_state->m_unk0x08 == 1) { SpawnPlayer(LegoGameState::e_unk31, TRUE, 0); m_state->m_unk0x0c = Timer()->GetTime(); InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_pns018rd_RunAnim, NULL); } return 1; } // FUNCTION: LEGO1 0x10036e60 // FUNCTION: BETA10 0x100236bb void Ambulance::FUN_10036e60() { m_state->m_unk0x08 = 2; PlayAnimation(IsleScript::c_hho027en_RunAnim); m_lastAction = IsleScript::c_noneIsle; m_lastAnimation = IsleScript::c_noneIsle; } // STUB: LEGO1 0x10036e90 void Ambulance::Exit() { // TODO } // STUB: LEGO1 0x10036f90 MxLong Ambulance::HandleControl(LegoControlManagerEvent& p_param) { // TODO return 0; } // STUB: LEGO1 0x10037060 void Ambulance::FUN_10037060() { // TODO } // FUNCTION: LEGO1 0x10037160 // FUNCTION: BETA10 0x100237df MxResult Ambulance::Tickle() { if (m_unk0x172 == 0) { m_unk0x172 = 1; } else if (m_lastAction == IsleScript::c_noneIsle) { IsleScript::Script objectId; switch ((rand() % 12) + 1) { case 1: objectId = IsleScript::c_ham034ra_PlayWav; break; case 2: objectId = IsleScript::c_ham035ra_PlayWav; break; case 3: objectId = IsleScript::c_ham036ra_PlayWav; break; case 4: objectId = IsleScript::c_hpz037ma_PlayWav; break; case 5: objectId = IsleScript::c_sns078pa_PlayWav; break; case 6: objectId = IsleScript::c_ham039ra_PlayWav; break; case 7: objectId = IsleScript::c_ham040cl_PlayWav; break; case 8: objectId = IsleScript::c_ham041cl_PlayWav; break; case 9: objectId = IsleScript::c_ham042cl_PlayWav; break; case 10: objectId = IsleScript::c_ham043cl_PlayWav; break; case 11: objectId = IsleScript::c_ham044cl_PlayWav; break; case 12: objectId = IsleScript::c_ham045cl_PlayWav; break; } PlayAction(objectId); } return SUCCESS; } // FUNCTION: LEGO1 0x10037240 void Ambulance::StopActions() { StopAction(IsleScript::c_pns018rd_RunAnim); } // STUB: LEGO1 0x10037250 void Ambulance::FUN_10037250() { // TODO } // FUNCTION: LEGO1 0x100372e0 // FUNCTION: BETA10 0x100241a0 void Ambulance::PlayAnimation(IsleScript::Script p_objectId) { AnimationManager()->FUN_10060dc0(p_objectId, NULL, TRUE, FALSE, NULL, FALSE, FALSE, FALSE, TRUE); m_lastAnimation = p_objectId; } // FUNCTION: LEGO1 0x10037340 void Ambulance::StopAction(IsleScript::Script p_objectId) { if (p_objectId != -1) { InvokeAction(Extra::e_stop, *g_isleScript, p_objectId, NULL); } } // FUNCTION: LEGO1 0x10037360 void Ambulance::PlayAction(IsleScript::Script p_objectId) { if (p_objectId != -1) { InvokeAction(Extra::e_start, *g_isleScript, p_objectId, NULL); } m_lastAction = p_objectId; BackgroundAudioManager()->LowerVolume(); } // FUNCTION: LEGO1 0x100373a0 AmbulanceMissionState::AmbulanceMissionState() { m_unk0x10 = 0; m_unk0x12 = 0; m_unk0x14 = 0; m_unk0x08 = 0; m_unk0x16 = 0; m_unk0x0c = 0; m_unk0x18 = 0; m_score1 = 0; m_score2 = 0; m_score3 = 0; m_score4 = 0; m_score5 = 0; } // STUB: LEGO1 0x10037440 MxResult AmbulanceMissionState::Serialize(LegoFile* p_legoFile) { // TODO return LegoState::Serialize(p_legoFile); }