#include "legobackgroundcolor.h" #include "legoomni.h" #include "legoutil.h" const char* Delimiter = "\t"; // OFFSET: LEGO1 0x1003bfb0 LegoBackgroundColor::LegoBackgroundColor(const char* name, const char* colorString) { this->m_name.operator=(name); this->m_name.ToUpperCase(); SetColorString(colorString); } // OFFSET: LEGO1 0x1003c070 void LegoBackgroundColor::SetColorString(const char* colorString) { m_colorString.operator=(colorString); m_colorString.ToLowerCase(); if (colorString == NULL) { return; } char* colorStringCopy = (char*)malloc(strlen(colorString) + 1); strcpy(colorStringCopy, colorString); char* colorStringSplit = strtok(colorStringCopy, Delimiter); if(!strcmp(colorStringSplit, "set")) { //set it char* red = strtok(0, Delimiter); if(red) r = (double)atoi(red)*0.01; char* blue = strtok(0, Delimiter); if(blue) b = (double)atoi(blue)*0.01; char* green = strtok(0, Delimiter); if(green) g = (double)atoi(green)*0.01; } else if(!strcmp(colorStringSplit, "reset")) { //reset it float converted_b; float converted_g; float converted_r; ConvertColor(this->r,this->g,this->b,&converted_r,&converted_g,&converted_b); VideoManager()->SetSkyColor(converted_r,converted_g,converted_b); } }