#include "mxbackgroundaudiomanager.h" #include "mxomni.h" DECOMP_SIZE_ASSERT(MxBackgroundAudioManager, 0x150) // OFFSET: LEGO1 0x1007ea90 MxBackgroundAudioManager::MxBackgroundAudioManager() { NotificationManager()->Register(this); m_unka0 = 0; m_unk138 = 0; m_unk13c = 0; m_unk140 = 0; m_unk144 = 0; m_unk148 = 0; m_musicEnabled = FALSE; } // OFFSET: LEGO1 0x1007ec20 MxBackgroundAudioManager::~MxBackgroundAudioManager() { // TODO NotificationManager()->Unregister(this); } // OFFSET: LEGO1 0x1007f470 void MxBackgroundAudioManager::Stop() { // TODO } // OFFSET: LEGO1 0x1007f5f0 void MxBackgroundAudioManager::Enable(MxBool p) { if (this->m_musicEnabled != p) { this->m_musicEnabled = p; if (!p) { Stop(); } } } // OFFSET: LEGO1 0x1007f650 void MxBackgroundAudioManager::Init() { this->m_unka0 = 0; this->m_unk13c = 0; }