#include "ambulancemissionstate.h" DECOMP_SIZE_ASSERT(AmbulanceMissionState, 0x24); // FUNCTION: LEGO1 0x100373a0 AmbulanceMissionState::AmbulanceMissionState() { m_unk0x10 = 0; m_unk0x12 = 0; m_unk0x14 = 0; m_unk0x8 = 0; m_unk0x16 = 0; m_unk0xc = 0; m_unk0x18 = 0; m_color1 = 0; m_color2 = 0; m_color3 = 0; m_color4 = 0; m_color5 = 0; }