#ifndef POLICEENTITY_H #define POLICEENTITY_H #include "buildingentity.h" // VTABLE: LEGO1 0x100d4ab0 // SIZE 0x68 class PoliceEntity : public BuildingEntity { public: // FUNCTION: LEGO1 0x1000ed60 inline virtual const char* ClassName() const override // vtable+0xc { // GLOBAL: LEGO1 0x100f0328 return "PoliceEntity"; } // FUNCTION: LEGO1 0x1000ed70 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, PoliceEntity::ClassName()) || BuildingEntity::IsA(name); } }; #endif // POLICEENTITY_H