#include "mxcore.h" #include "define.h" // FUNCTION: LEGO1 0x10001f70 MxResult MxCore::Tickle() { return SUCCESS; } // FUNCTION: LEGO1 0x100ae1a0 MxCore::MxCore() { m_id = g_mxcoreCount[0]; g_mxcoreCount[0]++; } // FUNCTION: LEGO1 0x100ae1e0 MxCore::~MxCore() { } // FUNCTION: LEGO1 0x100ae1f0 MxLong MxCore::Notify(MxParam& p) { return 0; }