#ifndef SCORESTATE_H #define SCORESTATE_H #include "legostate.h" // VTABLE: LEGO1 0x100d53f8 // SIZE 0x0c class ScoreState : public LegoState { public: // FUNCTION: LEGO1 0x1000de40 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0084 return "ScoreState"; } // FUNCTION: LEGO1 0x1000de50 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, ScoreState::ClassName()) || LegoState::IsA(p_name); } MxBool IsSerializable() override; // vtable+0x14 MxBool SetFlag() override; // vtable+0x18 inline MxBool GetTutorialFlag() { return m_playCubeTutorial; } inline void SetTutorialFlag(MxBool p_playCubeTutorial) { m_playCubeTutorial = p_playCubeTutorial; } // SYNTHETIC: LEGO1 0x1000df00 // ScoreState::`scalar deleting destructor' private: MxBool m_playCubeTutorial; // 0x08 }; #endif // SCORESTATE_H