#include "mxautolocker.h" // OFFSET: LEGO1 0x100b8ed0 MxAutoLocker::MxAutoLocker(MxCriticalSection* critsect) { this->m_criticalSection = critsect; if (this->m_criticalSection != 0) this->m_criticalSection->Enter(); } // OFFSET: LEGO1 0x100b8ef0 MxAutoLocker::~MxAutoLocker() { if (this->m_criticalSection != 0) this->m_criticalSection->Leave(); }