#ifndef DUNEBUGGY_H
#define DUNEBUGGY_H

#include "decomp.h"
#include "islepathactor.h"

// VTABLE 0x100d8f98
// SIZE 0x16c
class DuneBuggy : public IslePathActor {
public:
	DuneBuggy();

	// OFFSET: LEGO1 0x10067c30
	inline virtual const char* ClassName() const override // vtable+0x0c
	{
		// 0x100f0410
		return "DuneBuggy";
	}

	// OFFSET: LEGO1 0x10067c40
	inline virtual MxBool IsA(const char* name) const override // vtable+0x10
	{
		return !strcmp(name, DuneBuggy::ClassName()) || IslePathActor::IsA(name);
	}

private:
	// TODO: Double check DuneBuggy field types
	undefined4 m_unk160;
	MxFloat m_unk164;
	undefined4 m_unk168;
};

#endif // DUNEBUGGY_H