#include "legobackgroundcolor.h" #include "legoomni.h" #include "legoutil.h" #include "legovideomanager.h" const char *Delimiter = "\t"; const char *set = "set"; const char *reset = "reset"; // OFFSET: LEGO1 0x1003bfb0 LegoBackgroundColor::LegoBackgroundColor(const char *name, const char *colorString) { this->m_name.operator=(name); this->m_name.ToUpperCase(); SetColorString(colorString); } // OFFSET: LEGO1 0x1003c070 void LegoBackgroundColor::SetColorString(const char *colorString) { m_colorString.operator=(colorString); m_colorString.ToLowerCase(); LegoVideoManager *videomanager = VideoManager(); if (videomanager && colorString) { char *colorStringCopy = (char *)malloc(strlen(colorString) + 1); strcpy(colorStringCopy, colorString); char *colorStringSplit = strtok(colorStringCopy, Delimiter); if (!strcmp(colorStringSplit, set)) { // set it char *red = strtok(0, Delimiter); if (red) r = atoi(red) * 0.01; char *blue = strtok(0, Delimiter); if (blue) b = atoi(blue) * 0.01; char *green = strtok(0, Delimiter); if (green) g = atoi(green) * 0.01; } else if (!strcmp(colorStringSplit, reset)) { // reset it float converted_r; float converted_b; float converted_g; ConvertColor(this->r, this->g, this->b, &converted_r, &converted_g, &converted_b); videomanager->SetSkyColor(converted_r, converted_g, converted_b); } free(colorStringCopy); } }