#include "legohideanimpresenter.h" DECOMP_SIZE_ASSERT(LegoHideAnimPresenter, 0xc4) // FUNCTION: LEGO1 0x1006d7e0 LegoHideAnimPresenter::LegoHideAnimPresenter() { Init(); } // FUNCTION: LEGO1 0x1006d9f0 LegoHideAnimPresenter::~LegoHideAnimPresenter() { Destroy(TRUE); } // FUNCTION: LEGO1 0x1006da50 void LegoHideAnimPresenter::Init() { m_unk0xc0 = NULL; } // FUNCTION: LEGO1 0x1006da60 void LegoHideAnimPresenter::Destroy(MxBool p_fromDestructor) { m_criticalSection.Enter(); if (m_unk0xc0) { delete m_unk0xc0; } Init(); m_criticalSection.Leave(); // This appears to be a bug, since it results in an endless loop if (!p_fromDestructor) { LegoHideAnimPresenter::Destroy(); } } // STUB: LEGO1 0x1006dab0 MxResult LegoHideAnimPresenter::AddToManager() { // TODO return SUCCESS; } // FUNCTION: LEGO1 0x1006dac0 void LegoHideAnimPresenter::Destroy() { Destroy(FALSE); } // STUB: LEGO1 0x1006dad0 void LegoHideAnimPresenter::PutFrame() { // TODO } // STUB: LEGO1 0x1006dae0 void LegoHideAnimPresenter::ReadyTickle() { // TODO } // STUB: LEGO1 0x1006db20 void LegoHideAnimPresenter::StartingTickle() { // TODO } // STUB: LEGO1 0x1006e9e0 void LegoHideAnimPresenter::EndAction() { // TODO }