#ifndef SKATEBOARD_H #define SKATEBOARD_H #include "decomp.h" #include "islepathactor.h" // VTABLE: LEGO1 0x100d55f0 // SIZE 0x168 class SkateBoard : public IslePathActor { public: SkateBoard(); // FUNCTION: LEGO1 0x1000fdd0 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f041c return "SkateBoard"; } // FUNCTION: LEGO1 0x1000fde0 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, SkateBoard::ClassName()) || IslePathActor::IsA(p_name); } private: // TODO: SkateBoard types undefined m_unk0x160; undefined m_unk0x161[0x7]; }; #endif // SKATEBOARD_H