#ifndef INFOCENTERSTATE_H #define INFOCENTERSTATE_H #include "decomp.h" #include "legostate.h" // VTABLE: LEGO1 0x100d93a8 // SIZE 0x94 class InfocenterState : public LegoState { public: InfocenterState(); virtual ~InfocenterState(); // FUNCTION: LEGO1 0x10071840 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f04dc return "InfocenterState"; } // FUNCTION: LEGO1 0x10071850 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, InfocenterState::ClassName()) || LegoState::IsA(p_name); } inline MxU32 GetInfocenterBufferElement(MxS32 p_index) { return m_buffer[p_index]; } private: // Members should be renamed with their offsets before use /* struct UnkStruct { undefined4 unk1; undefined2 unk2; undefined2 unk3; undefined2 unk4; }; undefined2 unk1; undefined2 unk2; undefined4 unk3; undefined4 padding1; void *unk4; undefined2 unk5; undefined2 unk6; undefined2 unk7; undefined2 padding2; void *unk8; undefined2 unk9; undefined2 unk10; undefined2 unk11; undefined2 padding3; UnkStruct unk12[6]; undefined4 unk13; */ undefined m_pad[0x70]; MxU32 m_buffer[7]; // 0x78 }; #endif // INFOCENTERSTATE_H