#ifndef ISLE_H #define ISLE_H #include "legoworld.h" #include "radio.h" // VTABLE: LEGO1 0x100d6fb8 // SIZE 0x140 // Radio at 0x12c class Isle : public LegoWorld { public: Isle(); // FUNCTION: LEGO1 0x10030910 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f0458 return "Isle"; } // FUNCTION: LEGO1 0x10030920 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Isle::ClassName()) || LegoWorld::IsA(p_name); } inline void SetUnknown13c(MxU32 p_unk0x13c) { m_unk0x13c = p_unk0x13c; } protected: undefined4 m_unk0xf8; // 0xf8 undefined4 m_unk0xfc; // 0xfc undefined4 m_unk0x100; // 0x100 undefined4 m_unk0x104; // 0x104 undefined4 m_unk0x108; // 0x108 undefined4 m_unk0x10c; // 0x10c undefined4 m_unk0x110; // 0x110 undefined4 m_unk0x114; // 0x114 undefined4 m_unk0x118; // 0x118 undefined4 m_unk0x11c; // 0x11c undefined4 m_unk0x120; // 0x120 undefined4 m_unk0x124; // 0x124 undefined4 m_unk0x128; // 0x128 Radio m_radio; // 0x12c MxU32 m_unk0x13c; // 0x13c }; #endif // ISLE_H