#include "legotexture.h" #include "decomp.h" #include "legoimage.h" #include "legostorage.h" DECOMP_SIZE_ASSERT(LegoTexture, 0x04); // FUNCTION: LEGO1 0x10098fb0 LegoTexture::LegoTexture() { m_image = new LegoImage(); } // FUNCTION: LEGO1 0x10099030 LegoTexture::~LegoTexture() { delete m_image; } // FUNCTION: LEGO1 0x10099050 LegoResult LegoTexture::Read(LegoStorage* p_storage, LegoU32 p_square) { return m_image->Read(p_storage, p_square); } // FUNCTION: LEGO1 0x10099070 LegoResult LegoTexture::Write(LegoStorage* p_storage) { return m_image->Write(p_storage); }