#ifndef ACT3SHARK_H #define ACT3SHARK_H #include "legoanimactor.h" // VTABLE: LEGO1 0x100d7920 class Act3Shark : public LegoAnimActor { public: // FUNCTION: LEGO1 0x100430c0 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f03a0 return "Act3Shark"; } // FUNCTION: LEGO1 0x1001a130 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Act3Shark::ClassName()) || LegoAnimActor::IsA(p_name); } void ParseAction(char*) override; // vtable+0x20 void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 void VTable0x70(float p_float) override; // vtable+0x70 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 // SYNTHETIC: LEGO1 0x10043020 // Act3Shark::`scalar deleting destructor' }; #endif // ACT3SHARK_H