#ifndef MOTORCYCLE_H #define MOTORCYCLE_H #include "decomp.h" #include "islepathactor.h" // VTABLE: LEGO1 0x100d7090 // SIZE 0x16c class Motocycle : public IslePathActor { public: Motocycle(); // FUNCTION: LEGO1 0x10035840 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f38e8 return "Motorcycle"; } // FUNCTION: LEGO1 0x10035850 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Motocycle::ClassName()) || IslePathActor::IsA(p_name); } MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 void Animate(float p_time) override; // vtable+0x70 MxLong HandleClick() override; // vtable+0xcc MxLong HandleControl(LegoControlManagerNotificationParam& p_param) override; // vtable+0xd4 MxLong HandlePathStruct(LegoPathStructNotificationParam&) override; // vtable+0xdc void Exit() override; // vtable+0xe4 void ActivateSceneActions(); // SYNTHETIC: LEGO1 0x100359d0 // Motocycle::`scalar deleting destructor' private: undefined m_unk0x160[4]; // 0x160 MxFloat m_fuel; // 0x164 MxFloat m_time; // 0x168 }; #endif // MOTORCYCLE_H