#ifndef LEGORACEACTOR_H #define LEGORACEACTOR_H #include "legoanimactor.h" class Matrix4; // VTABLE: LEGO1 0x100d5b78 LegoAnimActor // VTABLE: LEGO1 0x100d5b88 LegoPathActor // VTABLE: LEGO1 0x100d5c54 LegoRaceActor // VTABLE: BETA10 0x101be380 LegoAnimActor // VTABLE: BETA10 0x101be398 LegoPathActor // VTABLE: BETA10 0x101be488 LegoRaceActor // SIZE 0x180 class LegoRaceActor : public virtual LegoAnimActor { public: LegoRaceActor(); // FUNCTION: LEGO1 0x10014b00 // FUNCTION: BETA10 0x100aaae0 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0bf4 return "LegoRaceActor"; } // FUNCTION: LEGO1 0x10014b20 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(p_name); } MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override; // vtable+0x68 MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90 MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94 // FUNCTION: LEGO1 0x10014aa0 // FUNCTION: BETA10 0x100ca038 virtual MxResult FUN_10014aa0() { return SUCCESS; } // SYNTHETIC: LEGO1 0x10012c10 // LegoRaceActor::`vbase destructor' // SYNTHETIC: LEGO1 0x10014ac0 // LegoRaceActor::`scalar deleting destructor' private: MxFloat m_unk0x08; // 0x08 static Mx3DPointFloat g_unk0x10102b08; }; // GLOBAL: LEGO1 0x100d5b68 // LegoRaceActor::`vbtable'{for `LegoRaceActor'} // GLOBAL: LEGO1 0x100d5b60 // LegoRaceActor::`vbtable'{for `LegoAnimActor'} #endif // LEGORACEACTOR_H