#ifndef ACT2GENACTOR_H #define ACT2GENACTOR_H #include "legopathactor.h" // VTABLE: LEGO1 0x100d4ed8 // SIZE 0x154 class Act2GenActor : public LegoPathActor { MxResult HitActor(LegoPathActor* p_actor, MxBool) override; // vtable+0x94 // SYNTHETIC: LEGO1 0x1000f5a0 // Act2GenActor::`scalar deleting destructor' private: static MxLong g_lastHitActorTime; }; #endif // ACT2GENACTOR_H