#include "impl.h" using namespace TglImpl; DECOMP_SIZE_ASSERT(Unk, 0x4); DECOMP_SIZE_ASSERT(UnkImpl, 0x8); // FUNCTION: LEGO1 0x100a3830 void* UnkImpl::ImplementationDataPtr() { return reinterpret_cast(&m_data); } // STUB: LEGO1 0x100a3840 Result UnkImpl::SetMeshData( unsigned long faceCount, unsigned long vertexCount, const float (*pPositions)[3], const float (*pNormals)[3], const float (*pTextureCoordinates)[2], unsigned long vertexPerFaceCount, unsigned long* pFaceData ) { return Error; } // FUNCTION: LEGO1 0x100a3ae0 Result UnkImpl::GetBoundingBox(float min[3], float max[3]) { D3DRMBOX box; Result result = ResultVal(m_data->GetBox(&box)); if (result == Success) { min[0] = box.min.x; min[1] = box.min.y; min[2] = box.min.z; max[0] = box.max.x; max[1] = box.max.y; max[2] = box.max.z; } return result; } // FUNCTION: LEGO1 0x100a3b40 Unk* UnkImpl::Clone() { UnkImpl* mesh = new UnkImpl(); int ret = m_data->Clone(0, IID_IDirect3DRMMeshBuilder, (void**) &mesh->m_data); if (ret < 0) { delete mesh; mesh = NULL; } return mesh; }