#include "legoobjectfactory.h"

#include "decomp.h"
#include "infocenterstate.h"

// TODO: Uncomment once we have all the relevant types ready
// DECOMP_SIZE_ASSERT(LegoObjectFactory, 0x1c8);

// OFFSET: LEGO1 0x10006e40
LegoObjectFactory::LegoObjectFactory()
{
#define X(V) this->m_id##V = MxAtomId(#V, LookupMode_Exact);
	FOR_LEGOOBJECTFACTORY_OBJECTS(X)
#undef X
}

// OFFSET: LEGO1 0x10009a90
MxCore* LegoObjectFactory::Create(const char* p_name)
{
	MxAtomId atom(p_name, LookupMode_Exact);

#define X(V)                                                                                                           \
	if (this->m_id##V == atom) {                                                                                       \
		return new V;                                                                                                  \
	}                                                                                                                  \
	else
	FOR_LEGOOBJECTFACTORY_OBJECTS(X)
#undef X
	{
		return MxObjectFactory::Create(p_name);
	}
}

// OFFSET: LEGO1 0x1000fb30 STUB
void LegoObjectFactory::Destroy(MxCore* p_object)
{
	// TODO
}