#ifndef AMBULANCE_H #define AMBULANCE_H #include "islepathactor.h" class AmbulanceMissionState; // VTABLE: LEGO1 0x100d71a8 // SIZE 0x184 class Ambulance : public IslePathActor { public: Ambulance(); ~Ambulance() override; MxLong Notify(MxParam& p_param) override; // vtable+0x04 MxResult Tickle() override; // vtable+0x08 // FUNCTION: LEGO1 0x10035fa0 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f03c4 return "Ambulance"; } // FUNCTION: LEGO1 0x10035fb0 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Ambulance::ClassName()) || IslePathActor::IsA(p_name); } MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c void VTable0x70(float p_float) override; // vtable+0x70 MxU32 HandleClick() override; // vtable+0xcc MxU32 HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4 MxU32 VTable0xdc(MxType19NotificationParam&) override; // vtable+0xdc void VTable0xe4() override; // vtable+0xe4 void CreateState(); void FUN_10036e60(); void FUN_10037060(); void FUN_10037240(); void FUN_10037250(); // SYNTHETIC: LEGO1 0x10036130 // Ambulance::`scalar deleting destructor' private: undefined m_unk0x160[4]; // 0x160 AmbulanceMissionState* m_state; // 0x164 MxS16 m_unk0x168; // 0x168 MxS16 m_unk0x16a; // 0x16a MxS16 m_unk0x16c; // 0x16c MxS16 m_unk0x16e; // 0x16e MxS16 m_unk0x170; // 0x170 MxS16 m_unk0x172; // 0x172 MxS32 m_unk0x174; // 0x174 MxS32 m_unk0x178; // 0x178 MxFloat m_unk0x17c; // 0x17c MxFloat m_time; // 0x180 }; #endif // AMBULANCE_H