#ifndef ACT3SHARK_H #define ACT3SHARK_H #include "legoanimactor.h" /* VTABLE: LEGO1 0x100d7920 LegoPathActor VTABLE: LEGO1 0x100d79f0 LegoAnimActor */ // SIZE 0x1a8 class Act3Shark : public LegoAnimActor { public: Act3Shark(); // FUNCTION: LEGO1 0x100430c0 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f03a0 return "Act3Shark"; } // FUNCTION: LEGO1 0x1001a130 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Act3Shark::ClassName()) || LegoAnimActor::IsA(p_name); } void ParseAction(char*) override; // vtable+0x20 void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 void VTable0x70(float p_float) override; // vtable+0x70 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 virtual MxResult FUN_10042ce0(void*); // SYNTHETIC: LEGO1 0x10043020 // Act3Shark::`scalar deleting destructor' private: list m_unk0x1c; // 0x1c undefined4 m_unk0x28; // 0x28 undefined4 m_unk0x2c; // 0x2c undefined m_unk0x30[0x0c]; // 0x30 Mx3DPointFloat m_unk0x3c; // 0x3c }; #endif // ACT3SHARK_H