#ifndef MXDSSERIALACTION_H #define MXDSSERIALACTION_H #include "decomp.h" #include "mxdsmultiaction.h" // VTABLE: LEGO1 0x100dcf38 // SIZE 0xa8 class MxDSSerialAction : public MxDSMultiAction { public: MxDSSerialAction(); virtual ~MxDSSerialAction() override; void CopyFrom(MxDSSerialAction& p_dsSerialAction); MxDSSerialAction& operator=(MxDSSerialAction& p_dsSerialAction); // FUNCTION: LEGO1 0x100caad0 inline virtual const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f75dc return "MxDSSerialAction"; } // FUNCTION: LEGO1 0x100caae0 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, MxDSSerialAction::ClassName()) || MxDSMultiAction::IsA(p_name); } virtual MxLong GetDuration() override; // vtable+24; virtual void SetDuration(MxLong p_duration) override; // vtable+28; virtual MxDSAction* Clone() override; // vtable+2c; private: MxDSActionListCursor* m_cursor; undefined4 m_unk0xa0; undefined4 m_unk0xa4; }; #endif // MXDSSERIALACTION_H