#ifndef LEGOSTATE_H #define LEGOSTATE_H #include "decomp.h" #include "legostream.h" #include "mxcore.h" #include "mxstring.h" // VTABLE: LEGO1 0x100d46c0 class LegoState : public MxCore { public: virtual ~LegoState() override; // vtable+0x00 // FUNCTION: LEGO1 0x100060d0 inline virtual const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f01b8 return "LegoState"; } // FUNCTION: LEGO1 0x100060e0 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoState::ClassName()) || MxCore::IsA(p_name); } virtual MxBool VTable0x14(); // vtable+0x14 virtual MxBool SetFlag(); // vtable+0x18 virtual MxResult VTable0x1c(LegoFileStream* p_legoFileStream); // vtable+0x1C }; #endif // LEGOSTATE_H