#ifndef LEGORACEACTOR_H #define LEGORACEACTOR_H #include "legoanimactor.h" // VTABLE: LEGO1 0x100d5b88 class LegoRaceActor : public LegoAnimActor { public: // FUNCTION: LEGO1 0x10014af0 inline const char* ClassName() const override // vtable+0xc { // STRING: LEGO1 0x100f0bf4 return "LegoRaceActor"; } // FUNCTION: LEGO1 0x10014b10 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(p_name); } }; #endif // LEGORACEACTOR_H