#include "legoactor.h"

DECOMP_SIZE_ASSERT(LegoActor, 0x78)

// FUNCTION: LEGO1 0x1002d110
LegoActor::LegoActor()
{
	m_unk0x68 = 0.0f;
	m_unk0x6c = 0;
	m_unk0x70 = 0.0f;
	m_unk0x10 = 0;
	m_unk0x74 = 0;
}