#include "legovariables.h" #include "3dmanager/lego3dmanager.h" #include "legobuildingmanager.h" #include "legocharactermanager.h" #include "legogamestate.h" #include "legonavcontroller.h" #include "legoplantmanager.h" #include "legovideomanager.h" #include "misc.h" #include "roi/legoroi.h" DECOMP_SIZE_ASSERT(VisibilityVariable, 0x24) DECOMP_SIZE_ASSERT(CameraLocationVariable, 0x24) DECOMP_SIZE_ASSERT(CursorVariable, 0x24) DECOMP_SIZE_ASSERT(WhoAmIVariable, 0x24) DECOMP_SIZE_ASSERT(CustomizeAnimFileVariable, 0x24) // GLOBAL: LEGO1 0x100f7ab0 // STRING: LEGO1 0x100f09c0 const char* g_varJETSPEED = "jetSPEED"; // GLOBAL: LEGO1 0x100f7ab4 // STRING: LEGO1 0x100f7aa8 const char* g_varJETFUEL = "jetFUEL"; // GLOBAL: LEGO1 0x100f7658 // STRING: LEGO1 0x100f764c const char* g_varDUNESPEED = "duneSPEED"; // GLOBAL: LEGO1 0x100f765c // STRING: LEGO1 0x100f7640 const char* g_varDUNEFUEL = "duneFUEL"; // GLOBAL: LEGO1 0x100f3994 // STRING: LEGO1 0x100f3988 const char* g_varMOTOSPEED = "motoSPEED"; // GLOBAL: LEGO1 0x100f3998 // STRING: LEGO1 0x100f397c const char* g_varMOTOFUEL = "motoFUEL"; // GLOBAL: LEGO1 0x100f39b8 // STRING: LEGO1 0x100f39ac const char* g_varAMBULSPEED = "ambulSPEED"; // GLOBAL: LEGO1 0x100f39bc // STRING: LEGO1 0x100f39a0 const char* g_varAMBULFUEL = "ambulFUEL"; // GLOBAL: LEGO1 0x100f43b0 // STRING: LEGO1 0x100f43a4 const char* g_varTOWSPEED = "towSPEED"; // GLOBAL: LEGO1 0x100f43b4 // STRING: LEGO1 0x100f439c const char* g_varTOWFUEL = "towFUEL"; // GLOBAL: LEGO1 0x100f3a40 // STRING: LEGO1 0x100f3808 const char* g_varVISIBILITY = "VISIBILITY"; // GLOBAL: LEGO1 0x100f3a44 // STRING: LEGO1 0x100f3a30 const char* g_varCAMERALOCATION = "CAMERA_LOCATION"; // GLOBAL: LEGO1 0x100f3a48 // STRING: LEGO1 0x100f3a28 const char* g_varCURSOR = "CURSOR"; // GLOBAL: LEGO1 0x100f3a4c // STRING: LEGO1 0x100f3a1c const char* g_varWHOAMI = "WHO_AM_I"; // GLOBAL: LEGO1 0x100f3a50 // STRING: LEGO1 0x100f3a18 const char* g_delimiter2 = " \t"; // GLOBAL: LEGO1 0x100f3a54 // STRING: LEGO1 0x100f3a10 const char* g_varHIDE = "HIDE"; // GLOBAL: LEGO1 0x100f3a58 // STRING: LEGO1 0x100f3a08 const char* g_varSHOW = "SHOW"; // GLOBAL: LEGO1 0x100f3a5c // STRING: LEGO1 0x100f3a00 const char* g_papa = "Papa"; // GLOBAL: LEGO1 0x100f3a60 // STRING: LEGO1 0x100f39f8 const char* g_mama = "Mama"; // GLOBAL: LEGO1 0x100f3a64 // STRING: LEGO1 0x100f39f0 const char* g_pepper = "Pepper"; // GLOBAL: LEGO1 0x100f3a68 // STRING: LEGO1 0x100f39e8 const char* g_nick = "Nick"; // GLOBAL: LEGO1 0x100f3a6c // STRING: LEGO1 0x100f39e0 const char* g_laura = "Laura"; // FUNCTION: LEGO1 0x10037d00 // FUNCTION: BETA10 0x100d5620 void VisibilityVariable::SetValue(const char* p_value) { MxVariable::SetValue(p_value); if (p_value) { char* instruction = strtok(m_value.GetData(), g_delimiter2); char* name = strtok(NULL, g_delimiter2); MxBool show; if (!strcmpi(instruction, g_varHIDE)) { show = FALSE; } else if (!strcmpi(instruction, g_varSHOW)) { show = TRUE; } else { return; } LegoROI* roi = FindROI(name); if (roi) { roi->SetVisibility(show); } } } // FUNCTION: LEGO1 0x10037d80 void CameraLocationVariable::SetValue(const char* p_value) { char buffer[256]; MxVariable::SetValue(p_value); strcpy(buffer, p_value); char* location = strtok(buffer, ","); NavController()->UpdateLocation(location); location = strtok(NULL, ","); if (location) { MxFloat pov = (MxFloat) atof(location); VideoManager()->Get3DManager()->SetFrustrum(pov, 0.1f, 250.0f); } } // FUNCTION: LEGO1 0x10037e30 void CursorVariable::SetValue(const char* p_value) { } // FUNCTION: LEGO1 0x10037e40 void WhoAmIVariable::SetValue(const char* p_value) { MxVariable::SetValue(p_value); if (!strcmpi(p_value, g_papa)) { GameState()->SetActorId(3); } else if (!strcmpi(p_value, g_mama)) { GameState()->SetActorId(2); } else if (!strcmpi(p_value, g_pepper)) { GameState()->SetActorId(1); } else if (!strcmpi(p_value, g_nick)) { GameState()->SetActorId(4); } else if (!strcmpi(p_value, g_laura)) { GameState()->SetActorId(5); } } // FUNCTION: LEGO1 0x10085aa0 CustomizeAnimFileVariable::CustomizeAnimFileVariable(const char* p_key) { m_key = p_key; m_key.ToUpperCase(); } // FUNCTION: LEGO1 0x10085b50 void CustomizeAnimFileVariable::SetValue(const char* p_value) { // STRING: LEGO1 0x100fc4f4 if (strcmp(m_key.GetData(), "CUSTOMIZE_ANIM_FILE") == 0) { CharacterManager()->SetCustomizeAnimFile(p_value); PlantManager()->SetCustomizeAnimFile(p_value); BuildingManager()->SetCustomizeAnimFile(p_value); } }