#ifndef MXTRANSITIONMANAGER_H #define MXTRANSITIONMANAGER_H #include "mxcore.h" #include "mxvideopresenter.h" #include "legoomni.h" // VTABLE 0x100d7ea0 class MxTransitionManager : public MxCore { public: MxTransitionManager(); virtual ~MxTransitionManager() override; // vtable+0x0 __declspec(dllexport) void SetWaitIndicator(MxVideoPresenter *videoPresenter); virtual MxResult Tickle(); // vtable+0x8 // OFFSET: LEGO1 0x1004b950 inline virtual const char *ClassName() const override // vtable+0x0c { return "MxTransitionManager"; } // OFFSET: LEGO1 0x1004b960 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, MxTransitionManager::ClassName()) || MxCore::IsA(name); } virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14 enum TransitionType { NOT_TRANSITIONING, NO_ANIMATION, DISSOLVE, PIXELATION, SCREEN_WIPE, WINDOWS, BROKEN // Unknown what this is supposed to be, it locks the game up }; MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, undefined p_unk, MxBool p_playMusicInAnim); private: undefined m_pad00[0x20]; undefined m_pad20[0x04]; TransitionType m_transitionType; LPDIRECTDRAWSURFACE m_ddSurface; MxU16 m_animationTimer; undefined m_pad36[0x8c2]; MxULong m_systemTime; MxS32 m_animationSpeed; }; #endif // MXTRANSITIONMANAGER_H