#include "mxdsobject.h" #include #include // OFFSET: LEGO1 0x100bf6a0 MxDSObject::MxDSObject() { this->m_unk0c = 0; this->m_unk10 = 0; this->m_unk14 = 0; this->m_name = NULL; this->m_unk24 = -1; this->m_unk1c = -1; this->m_unk28 = 0; } // OFFSET: LEGO1 0x100bf7e0 MxDSObject::~MxDSObject() { // TODO } // OFFSET: LEGO1 0x100bf8e0 void MxDSObject::SetObjectName(const char *p_name) { if (p_name != this->m_name) { free(this->m_name); if (p_name) { this->m_name = (char *)malloc(strlen(p_name) + 1); if (this->m_name) { strcpy(this->m_name, p_name); } } else { this->m_name = NULL; } } }