* Adjustments to "decomp" language
* Fix a comment
* Fix accidental clang-formatting
* Fix order
* Fix order
* Remove junk
* Fix OFFSET
* Adjustments based on new suggestions
* Annotate globals
* Globals in ISLE
* More globals
* Merge from parser2 branch
* Allow prepending space for exact marker match
* To eliminate noise, require the 0x prefix on offset for marker match
* fix test from previous
* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise
* FUNCTION to SYNTHETIC where needed
* Missed marker conversion on SetAtomId
* pylint cleanup, remove unused code
* Fix unexpected function end, add more unit tests
* Be more strict about synthetic name syntax
* Revert "Missed marker conversion on SetAtomId"
This reverts commit d87d665127.
* Revert "FUNCTION to SYNTHETIC where needed"
This reverts commit 8c815418d2.
* Implicit lookup by name for functions
* Fix VTABLE SYNTHETIC and other decomp markers
* Get vtable class name
* Vtable marker should identify struct
* No colon for SIZE comment
* Update README.md
* Update README.md
* Update CONTRIBUTING.md
* Update README.md
* Update README.md
* Update CONTRIBUTING.md
* Update README.md
* Update CONTRIBUTING.md
* Fix destructor/annotation
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
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Co-authored-by: disinvite <disinvite@users.noreply.github.com>
* First commit of order tool
* More flexible match on module name. Bugfix on blank_or_comment
* Report inexact offset comments in verbose mode. Bugfix for exact regex
* Refactor checkorder into reusable isledecomp module
* Find bad comments in one pass, add awareness of TEMPLATE
* Refactor of state machine to prepare for reccmp integration
* Use isledecomp lib in reccmp
* Build isledecomp in GH actions, fix mypy complaint
* Ensure unit test cpp files will be ignored by reccmp
* Allow multiple offset markers, pep8 cleanup
* Remove unused variable
* Code style, remove unneeded module and TODO
* Final renaming and type hints
* Fix checkorder issues, add GH action and enforce (#2)
* Fix checkorder issues
* Add GH action
* Test error case
* Works
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Match MxBitmap::vtable+40 (CopyColorData)
It's basically a call to StretchDIBits, which copies color data for a rectangle
* Name a ternary raster op
* Name variable m_unk18 (m_bmiColorsProvided)
Since this variable is passed to StretchDIBits, we can see what its supposed to mean.
We dont have DX5 docs, but we have docs of the current day, and this as its 'iUsage':
"Specifies whether the bmiColors member of the BITMAPINFO structure was provided and, if so, whether bmiColors contains explicit red, green, blue (RGB) values or indexes."
The second part (about what the bmiColors contains) seems redundant, since we know this is a boolean.
Source: https://learn.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-stretchdibits
* MxBitmap::CreatePalette is now up to 60%
* Add progress on MxBitmap::LoadFile, add the global bitmap signature, add Clone call in CreatePalette
* getting closer
* Implement MxBitmap::vtable18
* Got vtable18 into a better state
It's progress doesn't affect the status of CopyColorData, which is
back at 100%, as it makes sense the loop is a memcpy
* if you want to do more of vtable18 have fun
* Cleanup MxBitmap::LoadFile
* Begin work on FUN_100bd450 (ImportColorsToPalette)
This took a lot of time, finally I got a good understanding of it.
Primarily what's left now is the loop
https://hackmd.io/@KsNMFSBHTO2gxDyRIPRQ1g/H1LCVQXon
* Don’t include class name in method declaration
* yolo vtable38 (I can't test the build atm)
I moved up ImportColorsToPalette so other functions, including this one can use it
* Cleanup while i keep getting bored of matching these functions that wont match
* likely malloc is an operator new
* A few things for MxBitmap
* new struct MxBITMAPINFO
* vtable18 and ImportPalette 100%
* ImportColorsToPalette improvement
* Match vtable1c and vtable3c
* use MxResult return types
* CreatePalette - Use MxResult to track success
* Define types for the bit depth
That boolean is not really a boolean, its just a variable to store
the bit depth as some DWORD. 0 = 256 color, 1 = High Color (16-bit).
* Match MxBitmap::CreatePalette
* Match LoadFile
YEGYEEHEEHEHEHEHEHE3 YES THIS IS FINALLY DONE OMFG
* Reorder variable placement in CreatePalette
* Start vtable14
* Match MxBitmap vtable14, down to reg swap.
Maybe some import function?
* Name MxBitmap vtable functions
---------
Co-authored-by: disinvite <disinvite@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
* define MxLong/MxULong
The "long" type has different sizes on different platforms, and this may cause issues.
* use DWORD to match RegQueryValueExA arg
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.