* Use bitfield for MxVideoParamFlags
Using a bitfield for MxVideoParamFlags results in the same xor/and logic that was partially inlined in the header file. This approach is a lot cleaner and there's a good chance this is what the devs would have landed on.
The code generation is really finicky -- other inlines in the header influence the code just by being there -- so I decided to stub out all of them. This got the match to 100%.
While I was in isle.cpp::SetupVideoFlags, I changed the signature so that the `m_using16bit` parameter is just `using16bit`.
* fix: cast Set16Bit inline arg to byte
We've confirmed that, despite a function being declared inline, msvc will still make a conventional call in some circumstances. As such, I feel like this is warranted because it's most likely what a developer would have actually written.
Sorry to everyone's muscle memory, but I think this is better. The idea for the name was "recomp compare", but it's too easy to read it as "recomp with a typo". This should fix that, as well as be slightly easier to write since it's shorter.
* recomp.py: use argparse to parse arguments
* Address code revew comments
* reccomp.py: -h/--help for help -H/--htmp for html
* update CI to use new arg
* slight string updates
---------
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
* MxTimer::Start - swap instruction order
Technically, isRunning is set after getting the real time according to the pseudo code,
which i guess is fine, you dont know it started until it really started
* MxTimer - finish tweaking to match assembly
* add MxDSObject, implement SetObjectName, adjust MxDSAction
* add a TODO
* update project files
* add WIP MxDSObject stuff
* merge
* update project file
* add addresses and SetAtomId
* switch addresses
* remove comment since it's fixed now (?)
* refactor
* update project file
* refactor into separate unit
* refactor into separate unit
* rename unit to avoid NMAKE issue
* rename param
* add last missing piece to Isle::Close
* fix spelling
* merge
* use union hack
* implement more of LegoNavController
* merge
* use MX_FALSE
* file file perms
* added Timer(), GetTime to LegoNavController
* add a comment about SetControlMax
* remove colon
* add commented out dtor
* revert inheritance for now so we don't accidentally break the interface to ISLE.exe later
* add missing include
* update project files
* update project files
* fix main.cpp
* add offsets
* update project files
* fix line endings
* fix a bug thanks to ASM checker
* add addr for Timer()
* updated project file
* Implement a few Mx* functions / add data types
* added more information, fixed formatting issues
* further cleanup
---------
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
* ci: no need to do a final cd
* MxDSAction has a setAtomId method
* Implement the MxOmniCreateParamBase destructor inline
Because of this, ISLE should no longer have to compile mxomnicreateparambase.obj.
I didn't modify isle.mak, because I don't have the MSVC 4.20 GUI set-up.
* Replace 256 with sizeof(...)
* Format DefWndProc calls in WndProc
* Replace magic mask in WNDPROC with macro's
* Replace magic numbers in main.cpp with macro's
* MOUSEMOVE notification id is 10 instead of 0x10
* Lowercase all windows includes such that mingw32 on Linux can find these
* Convert ISLE/res/isle.rc to utf-8, and add a comma needed by mingw32
* mingw32 cannot use a enum without previous declaration
* minor adjustments
---------
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
I remember there being a reason why I included MxOmniCreateParambase in ISLE, but testing now it doesn't seem to be what I thought (or maybe other factors are influencing it now). Indeed it seems this is unnecessary now.