Commit graph

11 commits

Author SHA1 Message Date
Christian Semmler
b449da1fa3
Introduce clang-format (#240) 2023-10-25 01:38:27 +02:00
Nathan M Gilbert
4cc6b9b8ec
Implement Score (#230)
* Implement Score

* Update mxomni.cpp

Fix case of OFFSET comment.

* Fix DeleteObjects

* Apply changes (see comment)

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-23 13:16:21 +02:00
DmitriLeon2000
34e09c2bb3
Clean up Destroy pattern everywhere, fix missing overrides (#202)
* Rename MxMusicPresenter function vtable38

* Rename MxMusicPresenter function vtable38

* MxMediaPresenter, MxMusicManager and MxMusicPresenter
* Refactoring Destroy functions

* MxMediaManager & MxMusicPresenter

* Fix some vtable declarations, more renames

* Fix MxEventManager

* More rename fixes

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-13 18:43:45 +02:00
Misha
b7b0ac6ae7
Implement a few functions in LegoEntity (#201) 2023-10-12 00:15:36 +02:00
MS
592ede1c7b
LegoEntity::Reset (#152) 2023-10-01 15:06:29 +02:00
MS
749c553325
LegoEntity parsing extra Action strings (#141)
* LegoEntity parse action string

* Reduced size assert for MxEntity

* remove override keyword for LegoEntity function

* Move global strings to new define.cpp file
2023-09-27 15:16:46 -04:00
Joshua Peisach
ff13dc691c
Start IslePathActor (#93)
* Start IslePathActor

* Update types/add needed type in LegoPathActor for Pizza

Yes, this is a recommit because last time I pushed my cmake dir

* Fix types in  islepathactor

* Adjust variables

* add size asserts

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Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-08-03 11:10:54 -07:00
MattKC
e16249b672
Define MxLong/MxULong (#71)
* define MxLong/MxULong

The "long" type has different sizes on different platforms, and this may cause issues.

* use DWORD to match RegQueryValueExA arg
2023-07-02 01:05:49 -07:00
Cydra
07912eb05a
Class layout for LEGO1 classes (#43)
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now.

* Converted pseudocode into real code!

* Created a bunch more classes and added more information to exisiting ones
Did not error check, this was pushed just for reference

* More classes and implementation details. Still not checked for any errors

* Fixed code and decided on a way to handle virtual table stubs

* Some additional fixes

* More smaller fixes

* Added classes to project and made it compile

* Fixed function adresses that caused the python script to fail

* More classes and virtual function resolves. Builds and compares fine.

* Again more classes and virtual function resolves. Builds and compares fine.

* No clue, I guess forced update for line endings

* Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output.

* line ending change

* rename GetClassName/IsClass

Mirroring recent changes from master

* further conform to current master

* update project

* cleanup

* project only updates when you close msdev

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Co-authored-by: Cydra <cydra95@gmail.com>
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-06-29 01:10:08 -07:00
Christian Semmler
7ff3acebb3
remove execute bits on files 2023-06-12 18:05:43 +02:00
itsmattkc
279d626279 import all functions from lego1 exports
This declares a bunch of classes and functions for us, as well as fixes some declarations that were slightly incorrect (e.g. missing "virtual", etc)
2023-06-11 18:03:54 -07:00