Commit graph

415 commits

Author SHA1 Message Date
Christian Semmler
9ae2acbea8
Implement/match LegoAnimationManager::ModelExists (#894)
* Implement/match LegoAnimationManager::FUN_10062520

* Name function
2024-05-09 21:53:13 +02:00
Christian Semmler
5629eb3c85
Implement/match LegoAnimationManager::FUN_100623a0 (#893) 2024-05-09 21:33:48 +02:00
Christian Semmler
001b46b2ab
Implement/match LegoAnimationManager::FUN_10062110 (#892)
* Implement/match LegoAnimationManager::FUN_10062110

* Fix param name

* Return other value in stub
2024-05-09 18:49:43 +02:00
Christian Semmler
36d681fde4
Implement/match LegoAnimationManager::FUN_100617c0 (#891) 2024-05-09 16:30:34 +02:00
Mark Langen
55299229c2
LegoBuildingManager Round 2 (#890)
* LegoBuildingManager Round 2

* 100% match most of the remaining methods, only
  Tickle and FUN_10030630 remain.

* The interesting finding is that the curious
  members of the LegoBuildingManager form a short
  embedded fixed-length array used to store info
  about current animation of buildings.

* I saw that you removed the SetY which I had
  added to MxMatrix. Agree that this method
  doesn't make sense on MxMatrix, however I've
  added it back to Matrix4. I see the pattern of
  setting / getting the Y component used in enough
  places that I doubt they were just hoping they
  remembered the subscript correctly every time.
  Let me know if you agree or still don't think it
  makes sense to include.

* Formatting

* Order

* Satisfy name checker

* Add beta annotations and adjust style/naming

* Make function STUB

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-09 15:57:38 +02:00
Christian Semmler
5c8249f334
Implement/match LegoAnimationManager::FUN_10061530 (#889) 2024-05-08 16:28:32 +02:00
Christian Semmler
05edf96186
Implement LegoAnimationManager::FUN_10061010 (#888) 2024-05-07 21:59:46 +02:00
Christian Semmler
bac891cb0c
Implement/match LegoAnimationManager::FUN_10060570 (#886) 2024-05-07 16:54:06 +02:00
Mark Langen
253882bdcb
Start work on building save data (#885)
* Start work on building save data

* Add LegoBuildingData struct to LegoBuildingManager, naming mirrors
  LegoCharacterData in LegoCharacterManager.

* 100% match of many methods in LegoBuildingManager using the struct.

* Formatting

* Add required includes post merge

* Format again

* Better follow naming conventions

* Format again again

* Also fill in template data

* Fix data

* Change braces

* Match functions, consistent style, add missing annotations, some BETA annotations

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-06 13:15:19 +02:00
Christian Semmler
45f9f54f21
Implement/match IslePathActor::SpawnPlayer (#884)
* Implement/match IslePathActor::SpawnPlayer

* Fix

* Fix

* Add skip

* Rename param
2024-05-04 16:13:05 +02:00
Christian Semmler
1b1d2ecde6
Refactor LegoOmni into LegoMain/Scripts (#883)
* Refactor LegoOmni into LegoMain/Scripts

* Fix guard
2024-05-04 14:06:32 +02:00
Christian Semmler
51adf75b9b
(Refactor) Use more forward declarations (#881)
* Use more forward declarations

* Use more forward declarations

* Add more forward declarations

* Fix
2024-05-03 18:19:12 +02:00
Christian Semmler
72cbd1fc60
Refactor LegoOmni::PathContainer into IslePathActor::SpawnLocation (#877)
* Refactor LegoOmni::PathContainer into IslePathActor::SpawnLocation

* Add beta annotation

* Type var
2024-05-02 16:51:41 +02:00
Christian Semmler
0bf39c7108
Implement/match LegoAnimationManager::Tickle (#876)
* Implement/match LegoAnimationManager::Tickle

* Resolve out of order

* Fix naming
2024-05-02 15:22:09 +02:00
Christian Semmler
cd39e71597
Implement/match LegoAnimationManager::Notify (#875)
* Implement/match LegoAnimationManager::Notify

* Rename notification type
2024-05-01 15:00:42 +02:00
Christian Semmler
6c89cd3315
Minor refactor SkateBoard setter in Pizza (#874) 2024-05-01 13:49:47 +02:00
jonschz
84b789ef9e
Implement the rest of the SkateBoard class (#873)
* Implement SkateBoard::~SkateBoard()

* Implement SkateBoard::VTable0xd4

* Implement SkateBoard::Create()

- one typecast is still not clear

* Add SkateBoard::VTable0xe4()

* apply clang-format

* Apply clang-format to legocontrolmanager.h

* Address review comments

* 57 percent match

* 63 percent

* 82 percent match

* previous 86 was bugged, unfortunately

* 85 percent on FUN_10010270

* 92 percent FUN_10010270

* 69 percent VTable0xcc

* 73 percent VTable0xcc

* more progress, not quite there yet

* minor 10010510 improvement

* 100 % on FUN_10010510

* slowly making progress on SkateBoard::VTable0xcc (broken decomp)

* getting closer, now only wrong registers

* 89 percent VTable0xcc

* 92 percent

* 95 % VTable0xcc

* Changes, see comment

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-01 13:36:58 +02:00
Christian Semmler
20dee07b9c
Implement/match LegoAnimationManager::FUN_100605e0 (#872)
* Implement/match LegoAnimationManager::FUN_100605e0

* Remove padding

* Fix annotation
2024-04-30 16:02:58 +02:00
Christian Semmler
b902790c54
Implement/match LegoAnimationManager::FUN_1005f6d0 and FUN_1005f700 (#871)
* Implement/match LegoAnimationManager::FUN_1005f6d0 and FUN_1005f700

* Use bool constants
2024-04-30 12:38:55 +02:00
Christian Semmler
60796eff74
Implement/match LegoAnimationManager::Suspend (#870) 2024-04-30 12:18:44 +02:00
Christian Semmler
599d8c91c8
Implement/match LegoAnimationManager::Resume (#869)
* Implement/match LegoAnimationManager::FUN_1005f0b0

* Rename
2024-04-30 10:27:57 +02:00
Christian Semmler
7c6c68d6f9
Rename LegoCharacterData to LegoCharacterInfo (#867) 2024-04-28 15:04:27 +02:00
Christian Semmler
ca9b611251
Add enums for character LODs and parts (#866) 2024-04-28 14:49:07 +02:00
jonschz
b17d76c2cc
Refactor: Replace magic values by enum values (#865)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-04-28 07:27:17 -04:00
jonschz
dede20000f
Progress towards implementing SkateBoard (#864)
* Implement SkateBoard::~SkateBoard()

* Implement SkateBoard::VTable0xd4

* Implement SkateBoard::Create()

- one typecast is still not clear

* Add SkateBoard::VTable0xe4()

* apply clang-format

* Apply clang-format to legocontrolmanager.h

* Address review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-04-28 07:23:29 -04:00
Christian Semmler
ec7df356cf
Implement/match LegoAnimationManager::Reset (#863)
* Implement/match LegoAnimationManager::Init

* Rename function

* fix hex val
2024-04-27 16:31:50 +02:00
Christian Semmler
659599b635
Implement/match Pizzeria::Create (#862) 2024-04-27 16:06:12 +02:00
Christian Semmler
f6ffeabed7
Implement/match LegoAnimationManager::GetCharacterIndex (#861) 2024-04-27 15:59:00 +02:00
Christian Semmler
c7e5457f95
Implement/match LegoAnimationManager::FUN_10062770 (#860) 2024-04-27 15:46:47 +02:00
Christian Semmler
e49d05c410
Implement/match LegoAnimationManager::FUN_10063780 and FUN_10063aa0 (#859) 2024-04-27 15:19:55 +02:00
Christian Semmler
86203f1704
Implement/match LegoAnimationManager::Init (#858) 2024-04-27 15:07:28 +02:00
Christian Semmler
00f5eff792
Implement/match LegoAnimationManager ctor/dtor (#857) 2024-04-27 14:52:28 +02:00
Christian Semmler
53ef6bdd81
Implement/match LegoAnimationManager::FUN_10060dc0 (#856)
* Implement/match LegoAnimationManager::FUN_10060dc0

* Fix params
2024-04-26 17:37:07 +02:00
Christian Semmler
19d39394be
Score class cleanup (#855)
* Cleanup/fixes

* Improve Paint match

* Improve Score::FillArea

* Fix naming

* Fix value
2024-04-26 16:58:42 +02:00
Christian Semmler
180a1e6360
Define LegoEntity::Type enum (#854)
* Define LegoEntity::Type enum

* Use enum constant
2024-04-26 16:03:13 +02:00
Christian Semmler
31f5143741
Implement/match LegoAnimPresenter::VTable0x94 (#852) 2024-04-25 17:27:55 +02:00
Christian Semmler
054120bc5d
Implement/match LegoAnimPresenter::FUN_1006aa60 (#851) 2024-04-25 17:00:42 +02:00
Christian Semmler
ce3d915bba
Implement/match LegoAnimPresenter::SubstituteVariables (#850) 2024-04-25 16:36:28 +02:00
Christian Semmler
830c0827af
Implement/match LegoAnimPresenter::Destroy (#849)
* WIP Destroy

* Match
2024-04-25 16:24:06 +02:00
Christian Semmler
916c039e72
Implement/match LegoAnimPresenter::ParseExtra (#848)
* Implement/match LegoAnimPresenter::ParseExtra

* Fix
2024-04-25 16:00:58 +02:00
MS
311b27b697
Beta matching MxString (#842)
* Beta matching MxString

* Add /opt:ref for lego1. Reorder MxString header.

* const fix

* Remove lego1 Opt:ref
2024-04-24 12:10:51 -04:00
Christian Semmler
410824bd0f
Implement/match various small LegoAnimPresenter functions (#846)
* Implement/match various small LegoAnimPresenter functions

* Fix location of anim function

* fix
2024-04-24 15:51:28 +02:00
Christian Semmler
f898462d17
Implement/match LegoROI::FUN_100a8fd0 (#845) 2024-04-24 15:19:14 +02:00
Christian Semmler
b789a15d0b
Implement/match LegoAnimPresenter::FUN_1006b900 (#844) 2024-04-24 14:51:20 +02:00
Christian Semmler
67c9736953
Implement/match LegoAnimPresenter::FUN_1006afc0 (#843)
* Implement/match LegoAnimPresenter::FUN_1006afc0

* empty
2024-04-24 14:24:59 +02:00
Christian Semmler
9025d5ed06
Implement/match LegoWorld::FUN_1001fda0 (#840) 2024-04-23 10:33:38 +02:00
Christian Semmler
7efbb04999
Implement/match LegoAnimPresenter::FUN_1006ab70 (#839) 2024-04-23 10:03:10 +02:00
Christian Semmler
c01fd9b260
Implement/match LegoAnimPresenter::EndAction (#838) 2024-04-22 15:42:52 +02:00
Christian Semmler
b4f29ea6b0
InvokeAction: take const atom (#837) 2024-04-22 14:24:00 +02:00
Christian Semmler
f1688be263
Make NotificationManager::Send take a const reference to notification (#836)
* Make NotificationManager::Send take a const reference to notification

* Fix virtual func
2024-04-22 14:11:38 +02:00