Ramen2X
937a45020c
refactor action headers ( #686 )
2024-03-17 16:52:42 -04:00
Misha
b38a2a4980
implement RegistrationBook::HandleClick ( #685 )
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* implement RegistrationBook::HandleClick
* fix build
* Style
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-17 19:58:27 +01:00
Christian Semmler
0fe3fa65aa
Implement/match Isle::FUN_10032d30 ( #684 )
2024-03-17 18:26:41 +01:00
Christian Semmler
5b8f515968
Implement/match Isle::HandleTransitionEnd ( #683 )
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* Implement/match Isle::HandleTransitionEnd
* Rename enums
* Forward declare enum for C++11+
* Add underlying storage to action headers
* Fix missing define
2024-03-17 18:01:47 +01:00
Ramen2X
4197e3c326
implement Hospital::ReadyWorld() ( #682 )
2024-03-16 17:02:05 -04:00
Christian Semmler
0a4db65b24
Implement/match Isle::Enable ( #681 )
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* Implement/match Isle::Enable
* Fix order
2024-03-16 19:20:44 +01:00
Christian Semmler
70e8796af3
Implement/match LegoEntity::VTable0x3c ( #680 )
2024-03-16 03:20:44 +01:00
Ramen2X
bf6765b575
fix dupes in action headers ( #679 )
2024-03-16 02:43:56 +01:00
Ramen2X
6cd5ffcf1a
implement RegistrationBook::ReadyWorld(), impl/match MxDisplaySurface::CopySurface() ( #678 )
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* implement RegistrationBook::ReadyWorld()
* don't fix the size of letterBuffer
* Fix crash in MxStillPresenter::Clone
* Implement MxDisplaySurface::CopySurface
100% match
* improve accuracy
* invert HasRegistered check
* fix legogamestate structure, documentation tweaks
* this might be cleaner actually
* Update mxdisplaysurface.cpp
* Update legogamestate.h
* don't hardcode action ids in VTable0x64
* Match ~98%
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-16 02:32:06 +01:00
Nathan M Gilbert
d07d7edc81
Implement methods to load dta files. ( #673 )
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* Implement methods to load dta files.
* fix style issues
* fix vtables
* fix more style issues
* fix ddtor names
* Remove explicit padding, add annotations, asserts
* Use List template
* trigger CI
* Fix class refactor
* Match code, fix annotations
* Fix
* 98% match
* Fix
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-16 01:43:45 +01:00
Ramen2X
4ddd9e200c
implement/match Hospital::Tickle() ( #677 )
2024-03-15 19:16:43 -04:00
Christian Semmler
0e146f08d6
Implement/match LegoNavController::CalculateNewPosDir ( #675 )
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* Implement/match LegoNavController::CalculateNewPosDir
* Fix naming
* Fix naming
2024-03-15 16:33:32 +01:00
Christian Semmler
7edad07d18
Implement/match LegoEntity::GetWorldPosition/Direction/Up ( #672 )
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* Implement/match LegoEntity::GetPosition/Direction/Up
* Rename
2024-03-13 20:29:28 -04:00
Ramen2X
aaee10949e
implement Hospital::Notify(), Enable(), VTable0x64() ( #670 )
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* implement Hospital::Notify(), Enable(), VTable0x64()
* function order
* Fix HandleClick
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-13 16:32:20 -04:00
Christian Semmler
0f2aee1849
Implement/match LegoPointOfViewController::SetEntity ( #668 )
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* Implement/match LegoPointOfViewController::SetEntity
* Fix order
2024-03-13 19:03:30 +01:00
Christian Semmler
0623e6a766
Implement/match LegoPointOfViewController::Tickle ( #667 )
2024-03-13 18:46:20 +01:00
Ramen2X
beb30e80ea
slight style tweaks to legogamestate and related members ( #666 )
2024-03-13 13:17:20 -04:00
Ramen2X
4aafc435f5
implement/match Hospital::Create() ( #665 )
2024-03-13 11:45:27 -04:00
Christian Semmler
06080b6492
Changes to GasStation::Create based on beta debug build ( #664 )
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* Implement/match LegoAnimNodeData::FUN_100a0990
* Change GasStation::Create based on beta debug build
2024-03-13 16:38:38 +01:00
Christian Semmler
02838d0f57
Implement LegoAnimNodeData::GetRotation ( #661 )
...
* WIP
* Improve matches
2024-03-12 18:21:58 +01:00
Ramen2X
b0483000d8
TransitionNone() -> NoTransition() ( #659 )
2024-03-11 21:23:31 -04:00
Ramen2X
6dfee432ea
rename MxTransitionManager transitions ( #655 )
2024-03-11 04:57:58 -04:00
Ramen2X
7fad763699
refactor script enum structure ( #649 )
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* add autogenerated action headers
* refactor police
* refactor infocenter
* refactor jukebox
* refactor regbook
* format
* scope headers in namespaces instead
* attempt to dynamically build headers ignore list in ncc
* correct whitespace in naming.yml
* fix wrong folder
* fix accidental extra newline in cmakelists
2024-03-10 17:08:21 +01:00
Christian Semmler
8069923651
Refactor files based on beta debug build ( #645 )
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* Rename LegoUnkSaveDataWriter -> LegoCharacterManager
* Refactor mxomni into mxomni/mxmisc
* Refactor legoomni into legoomni/misc
* Resolve deps
* Refactor atom
* Refactor mxutil
* Refactor mxio
* Rename/relocate files
* Fix format
2024-03-09 21:07:52 +01:00
Christian Semmler
6fa4a0dbec
Implement/match LegoPartPresenter::Store ( #643 )
2024-03-09 19:03:21 +01:00
Christian Semmler
9f875d01e5
Implement/match LegoPartPresenter::Read ( #642 )
...
* WIP
* Match
* Remove TODO
* Fix
2024-03-09 18:27:53 +01:00
Christian Semmler
9e2f37e7ca
Implement LegoTexturePresenter::Read and Store ( #641 )
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* LegoTexturePresenter::Read
* Implement LegoTexturePresenter::Store
* Rename
* Fix naming
2024-03-09 16:49:13 +01:00
Christian Semmler
a12146f52f
Implement/match LegoEntity::VTable0x34 ( #633 )
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* Implement/match LegoEntity::VTable0x34
* Change parameter name
* Fix order
2024-03-06 20:12:20 +01:00
Christian Semmler
71bcd4c771
Implement/match LegoEntity::SetWorldTransform and ResetWorldTransform ( #632 )
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* Implement/match LegoEntity::SetWorldTransform and ResetWorldTransform
* Add param name
2024-03-06 19:25:45 +01:00
Misha
3897e9c015
Add JailEntity class ( #630 )
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* Add JailEntity class
* Update legoobjectfactory.h
* Update jailentity.h
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-05 16:05:38 -05:00
Christian Semmler
a93e2ae0d3
Implement/match LegoEntity::SetLocation ( #629 )
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* Implement/match LegoEntity::SetLocation
* Remove comment
2024-03-05 20:31:57 +01:00
Christian Semmler
3b2bd0e9d4
Implement/match LegoEntity::SetROI ( #628 )
2024-03-05 19:35:28 +01:00
Christian Semmler
f6e44b1c1b
Implement LegoROI::Read and geom library ( #627 )
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* Implement LegoROI::Read and geom library
* Match
* Match
* Fixes
* Fix
2024-03-05 18:38:53 +01:00
Christian Semmler
d3b575169e
Implement/match LegoModelPresenter::FUN_1007ff70 ( #622 )
2024-03-04 18:26:36 +01:00
Misha
c2a46b058b
implement various LegoWorldPresenter functions ( #621 )
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* implement LegoWorldPresenterFunctions
* fix typo
* Fixes/match
* Fix
* Match
* Fixes
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-03 20:34:55 -05:00
Christian Semmler
01f07a323c
Implement ModelDb (WDB reader/parser) ( #619 )
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* WIP Read WDB
* Fixes
* WIP
* WIP
* WIP
* WIP
* Match
* Match
* Fix Compare
* Rename member
2024-03-03 21:35:56 +01:00
Misha
a6cf0b5856
implement BuildingEntity functions ( #617 )
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* implement BuildingEntity functions
* fix build
* Update infocenterentity.h
2024-03-02 17:11:03 -05:00
Christian Semmler
de5cd98b76
Implement/match ViewManager::RemoveAll ( #616 )
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* Implement/match ViewManager::RemoveAll
* Use const_iterator
* const
* Naming
2024-03-02 20:26:19 +01:00
Christian Semmler
6de17cf1b6
Implement/match some ViewManager functions ( #615 )
2024-03-02 19:40:42 +01:00
Christian Semmler
0067c24ead
Implement/match ViewLODListManager::Create ( #611 )
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* Implement/match ViewLODListManager::Create
* Add stdio.h header
* Add remaining annotations
2024-03-01 22:32:10 +01:00
Christian Semmler
49d6c88912
Match ParseExtra functions ( #605 )
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* Match ParseExtra functions
* Match MxStillPresenter::ParseExtra
* Match remaining ParseExtra functions
2024-02-29 19:15:20 +01:00
Nathan M Gilbert
0e7823cedd
LegoGameState player functions ( #603 )
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* LegoGameState player functions
* Style
* use sizeof
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-28 21:03:27 +01:00
Nathan M Gilbert
4d84157888
Implement Save, Load, DeleteState ( #602 )
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* Implement Save, Load, DeleteState
* WIP
* WIP
* Match LegoGameState::Save
* Spacing
* Match LegoGameState::DeleteState()
* More match
* Match
* Move vars
* Other fixes
* Rename
* Fix error
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-27 21:04:17 +01:00
Christian Semmler
c0a988b0fe
Implement/match LegoAnimPresenter::StartingTickle ( #601 )
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* Implement/match LegoAnimPresenter::StartingTickle
* Fix vtable
* Fix vtable
2024-02-27 17:49:31 +01:00
Christian Semmler
68893d67ed
Implement/match LegoAnimPresenter::FUN_10069150 ( #600 )
2024-02-27 16:13:00 +01:00
Christian Semmler
60161c43b5
Implement/match LegoAnimPresenter::FUN_100698b0 ( #598 )
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* Implement/match LegoAnimPresenter::FUN_100698b0
* Use const_iterator
2024-02-26 19:39:03 +01:00
Christian Semmler
e6c347b8ab
Implement/match LegoAnimPresenter::FUN_100697c0 ( #597 )
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* Implement/match LegoAnimPresenter::FUN_100697c0
* Use LegoU32
2024-02-26 18:41:18 +01:00
Nathan M Gilbert
124b73046b
Continued work on LegoGameState ( #596 )
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* Continued work on LegoGameState
* Fixes/matches/refactor
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-26 17:19:16 +01:00
Joshua Peisach
b524b47723
jukebox functions ( #592 )
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* start jukebox functions
* JukeBox::notify
* implement remaining functions/fixes
* Fixes/matches
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-26 16:12:14 +01:00
Christian Semmler
c5318dca13
Implement/match LegoAnimPresenter::FUN_100695c0 ( #595 )
2024-02-25 18:55:57 +01:00